Play Majora's Mask natively on PC at high framerates and ultrawide resolutions without an emulator.
Install community texture packs and mods by dragging files onto the game window.
Use gyro aiming with a PlayStation DualSense or Switch Pro controller while playing.
Create your own Majora's Mask mods using the included mod template and documentation.
You must provide your own legally-owned North American Majora's Mask ROM or cartridge.
This project is a native PC port of The Legend of Zelda: Majora's Mask, the Nintendo 64 game originally released in 2000. It does not include the game itself, and you must own a legitimate copy of the original North American cartridge or ROM to use it. What the project provides is a rebuilt version of the game that runs directly on Windows, Linux, and Mac without an emulator, using a technique called static recompilation that converts the original N64 machine code into native code the PC can run directly. Because it runs as a native application rather than through emulation, it can add features that emulators struggle to provide cleanly. The game runs at any framerate and any aspect ratio, including ultrawide monitors, with most effects adapted to work correctly at those settings. Load times are essentially instant. Input lag is low. There is an autosave system added on top of the original save mechanics. Controller support includes gyro aiming (using the motion sensor in controllers like the PlayStation DualSense or Switch Pro) and a dual-analog camera layout similar to later games in the Zelda series. The rendering uses an engine called RT64 that was written to reproduce the original Nintendo 64 graphical effects accurately while also allowing enhancements. The README describes the attention paid to effects like grayscale cutscenes, depth-based effects, lighting, and texture rendering that emulators often approximate or get wrong. The project also has a mod system. Community mods and texture packs can be installed by dragging files onto the game window. A mod template and documentation are available for people who want to create their own mods. A catalog of available mods is hosted on Thunderstore. To run it, you need a reasonably modern GPU from 2012 or later and a 64-bit x86 or ARM processor. An Ocarina of Time port is described as in progress. The project is discussed in a public Discord community, and releases are available on the GitHub releases page.
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