Build a 3D game or interactive visualization without writing low-level rendering code from scratch.
Use the built-in scene editor to design and preview 3D environments without writing any C++ code.
Script game behavior in Lua to control the engine without recompiling C++ code.
Load FBX or GLTF 3D models and render them with realistic global illumination lighting.
Requires Visual Studio on Windows or CMake with SDL2 on Linux, console platform files are kept private.
Wicked Engine is an open-source 3D graphics engine written in C++. It is intended for developers who want a foundation for building games, interactive visualizations, or other graphics-heavy applications, without having to write all of the underlying rendering code from scratch. The engine supports Windows, Linux, and Mac, and also has extensions for Xbox Series X and PlayStation 5, though those console-specific files are kept private. On Windows it uses DirectX 12 for rendering, while other platforms use their respective graphics APIs. The feature list includes things like global illumination (a technique for simulating how light bounces around a scene realistically), support for loading 3D model files in FBX and GLTF formats, an entity-component system for organizing scene objects, audio playback, and input handling. Along with the engine library itself, the project ships a standalone 3D editor application. You can use the editor to build and view scenes without writing code. For developers who do want to write code, the engine exposes a C++ API and also supports scripting through Lua, which is a lightweight scripting language that lets you control the engine without recompiling. Building the engine on Windows involves opening a Visual Studio solution file and pressing build. On Linux it uses CMake and requires a few system packages including SDL2. On Mac it uses Xcode project files. The README includes short code examples showing how to initialize the engine, load a 3D model, play a sound, and set up a 2D menu screen alongside a 3D game scene. The project has a public website, documentation, a Discord community, and a forum for discussion and support.
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