explaingit

wyfyjc/tilecopy

Analysis updated 2026-05-18

1GDScriptAudience · developerComplexity · 1/5Setup · easy

TLDR

A Godot editor plugin for copying tile properties and batch-changing terrain across selected tiles.

Mindmap

mindmap
  root((TileCopy))
    What it does
      Copy TileData
      Paste TileData
      Batch change terrain
    Tech stack
      GDScript
      Godot Engine
    Use cases
      Speed up tile editing
      Reassign terrain
      Match relative tiles
    Features
      Undo and redo
      Property selection
      Inspector buttons

Code map

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What do people build with it?

USE CASE 1

Copy a fully configured tile's properties and paste them onto dozens of similar tiles at once.

USE CASE 2

Batch-swap one terrain type for another across a selected group of tiles without redrawing edges by hand.

USE CASE 3

Choose exactly which TileData properties to paste using the plugin's settings panel.

USE CASE 4

Undo a bad terrain change or paste with normal Godot Undo/Redo support.

What is it built with?

GDScriptGodot Engine

How does it compare?

wyfyjc/tilecopyhughdunc/fakenoodletsokasgit/primitive-voxels-godot
Stars111
LanguageGDScriptGDScriptGDScript
Setup difficultyeasyeasyeasy
Complexity1/51/53/5
Audiencedevelopergeneraldeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

Copy the addon folder into a Godot project and enable it from Project Settings > Plugins.

In plain English

TileCopy is a small plugin for the Godot game engine that makes it easier to work with tile sets in the TileSet editor. It adds copy, paste, and batch editing tools for TileData properties and for terrain assignments, saving time when a project has many similar tiles that need the same settings. To use it, you place the addon folder inside your Godot project and turn it on from the Project Settings under Plugins, listed as Tile Copy and Terrain. Once enabled, selecting one or more tiles in an Atlas source inside the TileSet editor makes new action buttons appear in the Inspector panel. The core feature is copying the properties of a selected tile, called TileData, and pasting them onto other tiles. When several tiles are selected at once, TileCopy matches them up by their relative position, so a whole block of tiles can be updated in one paste instead of one at a time. A settings panel lets you choose exactly which properties get copied and pasted, rather than applying everything. The plugin also includes a Change Terrain tool, which replaces the terrain assigned to selected tiles with a different terrain and automatically updates the edge and corner connections so the tiles still line up visually. Both the paste action and the terrain change support Undo and Redo, so mistakes are easy to fix. The README notes the author's email for questions or suggestions, and the plugin is entirely self contained with no other setup steps described.

Copy-paste prompts

Prompt 1
Explain how to install a Godot addon like TileCopy and enable it from Project Settings.
Prompt 2
Show me how TileData copy and paste works in the Godot TileSet editor Inspector.
Prompt 3
Write a GDScript editor plugin that adds a custom button to the TileSet Inspector.
Prompt 4
Help me understand how Godot terrain edge and corner peering bits work when changing a tile's terrain.

Frequently asked questions

What is tilecopy?

A Godot editor plugin for copying tile properties and batch-changing terrain across selected tiles.

What language is tilecopy written in?

Mainly GDScript. The stack also includes GDScript, Godot Engine.

How hard is tilecopy to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is tilecopy for?

Mainly developer.

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