Package a folder of enemies into a ZIP another Godot project can import
Spot missing resource references in red before sharing an asset
Carry Godot autoloads across projects without manually editing project settings
Bundle a single scene with all its dependencies for a game jam team handoff
Requires Godot 4.5 or newer; does not work with Godot 3.
STRIX Asset Hub is a plugin for Godot 4.5 or higher, an open-source game engine. It helps Godot developers package up part of a project, such as a folder of enemies or a single scene, into a clean ZIP file that another Godot project can pull in with one click. The pitch in the README is that it removes the manual work of figuring out which files an asset really depends on before sharing it. The export side of the plugin scans a scene or folder and walks through everything it references. It looks at linked resource files, Godot's import metadata, the engine's unique ID system, and even calls in code that load other files at runtime. Missing pieces show up in red in a small panel inside the editor, with the parent folder opened automatically so you can find and fix them before exporting. If your scene uses Autoloads, which are global singletons in Godot, the plugin records their configuration in a manifest file inside the ZIP. The import side is the mirror image. You pick a STRIX ZIP and the plugin extracts it, writes the saved Autoload settings into the new project's settings, and rebuilds Godot's unique ID cache so cross-file references keep working. The README mentions that temporary compile error messages may appear during import and that they go away once the plugin finishes its work. Installation is the standard Godot plugin flow. You drop the addons/strix_asset_packager folder into your project, enable the plugin in the project settings, and a new dock appears in the editor. The plugin requires Godot 4.5 or newer and is not compatible with Godot 3. The README also gives advice on writing code so that packaged assets actually run in a new project, such as using exported PackedScene variables instead of hardcoded paths, and checking for methods or groups instead of tying things to specific class names. The plugin is MIT licensed and is made by a developer or studio called STRIX OWL.
Generated 2026-05-22 · Model: sonnet-4-6 · Verify against the repo before relying on details.