Analysis updated 2026-05-18
Open C++ classes, blueprint nodes, or compile errors directly in Antigravity from Unreal Editor.
Replace Visual Studio or stock VSCode with Antigravity as an Unreal Engine 5 project's editor.
Force Unreal's build tool to generate VSCode-style workspace files instead of Visual Studio solutions.
Set up a consistent code-navigation workflow across an Unreal Engine team using Antigravity.
| vahabahmadvand/antigravity-editor-for-ue5 | 9veedz/4leggedspiderbot | martinmol2007/dice-sim | |
|---|---|---|---|
| Stars | 2 | 2 | 2 |
| Language | C++ | C++ | C++ |
| Setup difficulty | moderate | hard | easy |
| Complexity | 2/5 | 4/5 | 1/5 |
| Audience | developer | vibe coder | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires copying the plugin into your project's Plugins folder, recompiling, and enabling it before it works. Windows only.
Antigravity Editor for Unreal Engine is a C++ plugin that connects Unreal Engine 5 to the Antigravity Editor, a source code editor built on a VSCode-based core architecture. Without this plugin, developers using Antigravity instead of a standard editor would have no way to click on a C++ class, blueprint node, or compilation error inside the Unreal Editor and have it automatically open the right file at the right line in their preferred editor. This plugin bridges that gap. Under the hood it uses Unreal Engine's ISourceCodeAccessor interface, which is the standard way Unreal expects external editors to register themselves. Once installed and activated, the plugin makes Antigravity appear in the Source Code Editor dropdown inside Editor Preferences, just like any officially supported editor would, so clicking code references inside Unreal jumps straight into the right file in Antigravity. Because Antigravity is based on a VSCode-like architecture, it works with standard .code-workspace files rather than the Visual Studio solution files Unreal generates by default. The README walks through three ways to force Unreal's build tool to generate a VSCode workspace file instead: temporarily switching the editor preference to generate the file, placing a BuildConfiguration.xml override in the project's Saved folder, or running a batch script directly on the project file. The recommended method is the configuration file override, since it applies automatically on every project file regeneration. Installation is straightforward: copy the plugin folder into your project's Plugins directory, recompile the project, and enable the plugin from the Plugins menu inside Unreal Editor, then set Antigravity as the default source code editor in Editor Preferences. Platform support is limited to Windows.
A plugin that lets the Antigravity code editor open the right file and line whenever you click code inside Unreal Engine 5.
Mainly C++. The stack also includes C++, Unreal Engine, VSCode.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.