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martinmol2007/dice-sim

Analysis updated 2026-05-18

2C++Audience · developerComplexity · 1/5Setup · easy

TLDR

A C++ command-line dice simulator that rolls a 6-sided die N times and writes per-roll ASCII art history and a bar chart of statistics to timestamped files.

Mindmap

mindmap
  root((dice-sim))
    What it does
      Simulate dice rolls
      Save history file
      Statistics bar chart
    Modes
      Normal with ASCII art
      Fast for large runs
    Output
      Timestamped files
      Per-roll history
      Percentage stats
    Tech
      C plus plus 17
      Makefile build
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Code map

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What do people build with it?

USE CASE 1

Simulate millions of dice rolls to verify that a random number generator produces an even distribution

USE CASE 2

Learn C++ file I/O and string formatting by reading the history and statistics output code

USE CASE 3

Use as a C++ project template for command-line tools that write timestamped output files

What is it built with?

C++Makefile

How does it compare?

martinmol2007/dice-sim9veedz/4leggedspiderbotmelo-gonzo/cyclops
Stars222
LanguageC++C++C++
Setup difficultyeasyhardhard
Complexity1/54/54/5
Audiencedevelopervibe coderdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

Requires a C++17 compiler such as g++, on Windows, g++ can be installed via MinGW or WSL.

In plain English

This is a command-line program written in C++ that simulates rolling a six-sided die any number of times and saves the results to text files. You specify how many rolls to run and choose between two output modes. Normal mode records each individual roll in a history file with an ASCII art drawing of the die face for that result. Each face is drawn using box-drawing characters to look like a physical die on screen. Fast mode skips the per-roll drawings and only tracks the running totals, which makes it suitable for running millions of rolls quickly without generating very large output files. After all rolls are done, both modes produce a statistics file. This file shows a text-based bar chart with one row per die face, pipe characters representing the frequency, and the percentage for each value from 1 to 6. The simulation's total runtime in milliseconds is reported at the bottom. Each run writes to new files named with the current Unix timestamp, so earlier results are never overwritten. Building the program requires a C++17 compiler, with g++ recommended. The included Makefile provides two commands: make program compiles everything and creates the output folder, and make clean deletes previously generated files. The compiled executable then prompts for the number of rolls and the chosen mode before starting. The repository notes that a Spanish language version of the project exists in a separate linked repository.

Copy-paste prompts

Prompt 1
Explain the DiceSim C++ source structure: how does dado.cc implement the roll logic and ASCII face rendering?
Prompt 2
Modify the DiceSim program to support multi-sided dice like d4, d8, d12, and d20 in addition to d6.
Prompt 3
How does DiceSim's fast mode skip the ASCII art while still computing statistics? Where is the branching in the code?
Prompt 4
Add a feature to DiceSim that exports statistics as a CSV file alongside the existing estadistica text output.

Frequently asked questions

What is dice-sim?

A C++ command-line dice simulator that rolls a 6-sided die N times and writes per-roll ASCII art history and a bar chart of statistics to timestamped files.

What language is dice-sim written in?

Mainly C++. The stack also includes C++, Makefile.

How hard is dice-sim to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is dice-sim for?

Mainly developer.

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