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seblague/geographical-adventures

3,637C#
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TLDR

Geographical Adventures is a small, work-in-progress geography game built in the Unity game engine using C#.

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In plain English

Geographical Adventures is a small, work-in-progress geography game built in the Unity game engine using C#. The premise is simple: deliver packages to different countries around the world. A playable version is available on itch.io in its current state. The project was developed as part of a video series on YouTube, where the creator documented the process of building a game using real-world geographic data. Three development episodes cover the initial build, adding more real-world data to improve the experience, and a polishing and release phase. The README is brief and does not go into technical details about the game mechanics, data sources, or how to build the project from source. The repository is primarily the source code companion to the YouTube development series.

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