explaingit

facepunch/facepunch.steamworks

Analysis updated 2026-05-18

3,622C#Audience · developerComplexity · 3/5LicenseSetup · moderate

TLDR

A C# library that lets game developers connect their game to Steam features like achievements, friends, and cloud saves.

Mindmap

mindmap
  root((Facepunch.Steamworks))
    What it does
      Wraps the Steamworks API
      Single C# DLL
      Unity and IL2CPP support
    Tech stack
      C#
      Steamworks SDK
      Unity
    Use cases
      Add achievements to a game
      Read and write Steam Cloud saves
      Verify player ownership
      Access Steam Workshop items
    Audience
      Game developers
      Unity developers

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Add Steam achievements, friends lists, and player profiles to a Unity or C# game.

USE CASE 2

Read and write save files to Steam Cloud so progress syncs across devices.

USE CASE 3

Verify that a connecting player owns the game using Steam auth tickets.

USE CASE 4

Let players browse, download, and publish Steam Workshop content from inside the game.

What is it built with?

C#Steamworks SDKUnity.NET

How does it compare?

facepunch/facepunch.steamworkstelegrambots/telegram.botspace-wizards/space-station-14
Stars3,6223,6223,614
LanguageC#C#C#
Setup difficultymoderatemoderatemoderate
Complexity3/52/54/5
Audiencedeveloperdeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

Requires a registered Steam App ID and the Steam client running locally to test against.

Free to use, modify, and share, including for commercial purposes, as long as the copyright notice is kept.

In plain English

Facepunch.Steamworks is a C# library that lets game developers talk to Valve's Steam platform from their own code. Steam offers a large set of features for PC games, including friends lists, achievements, cloud saves, workshop item downloads, player authentication, and in-game voice chat. To use any of that, game code needs to communicate with Steam through an official interface called Steamworks. This library wraps that interface in a way that feels natural for C# developers rather than feeling like a raw collection of low-level calls. The library was created by Facepunch Studios, the company behind Garry's Mod and Rust. The author describes it plainly as frustration with existing C# Steamworks wrappers. Those older options relied on external native files, were not fully up to date with the Steam API, could not be compiled into a standalone library for use in Unity, or carried restrictive licenses. Facepunch.Steamworks compiles to a single C# DLL, requires no additional native dependencies beyond Steam itself, supports Unity including Unity's IL2CPP compilation mode, and is released under the MIT license. The README is largely a code sample reference, showing how to do common tasks: reading the current player's Steam name and ID, listing friends, looking up achievements and unlocking them, recording and sending voice data, verifying that a player legitimately owns the game via auth tickets, reading and writing files to Steam Cloud, querying workshop items, and accessing the Steam inventory system. Initializing the library is a single function call with the game's App ID. It works on Windows, Linux, and macOS, and supports both 32-bit and 64-bit targets. The project is open source and hosted by Facepunch, and pull requests and bug reports are welcomed. Documentation beyond the README lives on a Facepunch wiki. The repository has over 3,600 stars.

Copy-paste prompts

Prompt 1
Show me how to initialize Facepunch.Steamworks in a Unity project with my game's App ID.
Prompt 2
Write code using this library to list a player's Steam friends and their online status.
Prompt 3
Explain how Steam auth tickets work for verifying players joining a game server.
Prompt 4
Help me add Steam Workshop item downloading to my game using this library.

Frequently asked questions

What is facepunch.steamworks?

A C# library that lets game developers connect their game to Steam features like achievements, friends, and cloud saves.

What language is facepunch.steamworks written in?

Mainly C#. The stack also includes C#, Steamworks SDK, Unity.

What license does facepunch.steamworks use?

Free to use, modify, and share, including for commercial purposes, as long as the copyright notice is kept.

How hard is facepunch.steamworks to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is facepunch.steamworks for?

Mainly developer.

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