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geforcefan/cppreact

Analysis updated 2026-05-18

10C++Audience · developerComplexity · 4/5LicenseSetup · moderate

TLDR

c++react brings React's component, hooks, and virtual DOM model to C++, for building UIs in games or tools like CAD editors, with rendering left to a renderer you plug in yourself.

Mindmap

mindmap
  root((c++react))
    What it does
      React model in C++
      Function components
      Hooks
      Virtual DOM diffing
    Tech stack
      C++20
      CMake
      RmlUi renderer
    Use cases
      Game UIs
      CAD tool UIs
      Custom renderers
    Design
      Header only
      No dependencies
      Batched updates

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Build a component-based UI for a game or game engine using React-style hooks and state management.

USE CASE 2

Add a diff-based virtual DOM UI layer to a CAD or desktop tool written in C++.

USE CASE 3

Plug c++react into a custom renderer such as RmlUi to display the interface it manages.

What is it built with?

C++CMakeRmlUi

How does it compare?

geforcefan/cppreactashishps1/tetris-gamebodmer/esp8266-weather-station-color
Stars101010
LanguageC++C++C++
Last pushed2017-01-112018-10-15
MaintenanceDormantDormant
Setup difficultymoderatemoderatemoderate
Complexity4/52/53/5
Audiencedeveloperdevelopergeneral

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 1h+

The library itself does nothing without a separate renderer wired in, such as RmlUi with GLFW and OpenGL as shown in the demo.

MIT license: use freely for any purpose, including commercial use, as long as you keep the copyright notice.

In plain English

c++react brings the React programming model, the one popular in web development, into C++. It gives you function components, hooks like the ones React developers already know, and a virtual DOM that only updates the parts of the interface that actually changed. The author built it for building user interfaces inside things like games, CAD editors, or a graphical tool embedded in a game engine such as Unreal Engine 5, which is one of the places they have used it themselves. Importantly, c++react does not draw anything to the screen on its own. It only manages components, state, and the virtual DOM diffing, and you point it at a separate renderer that actually draws pixels. The included demo uses a library called RmlUi, which renders HTML and CSS style interfaces through OpenGL, to show a small desktop todo application built with c++react's components. The library supports the hooks a React developer would expect, such as ones for managing state, running side effects, and memoizing values, along with keyed lists, context for sharing values down a component tree, portals, and synthetic events. State updates are batched, meaning changes queue up and get applied together once per frame rather than immediately. It has no external dependencies, targets the C++20 standard, and can build without exceptions or runtime type information enabled. Because it is header only, using it just means fetching the repository, for example through CMake's FetchContent, and linking against it, or copying the include directory directly into your own project, there is nothing to separately compile. On its own the library does nothing useful, since it needs a renderer wired in to actually display anything, as the bundled demo shows by combining it with a windowing library, OpenGL, and RmlUi. The project is explicitly labeled alpha and experimental, not yet recommended for production use, and the author welcomes bug reports and pull requests. It is released under the MIT license. The full README is longer than what was shown.

Copy-paste prompts

Prompt 1
Show me how to write a c++react component with use_state and a click handler like the Counter example.
Prompt 2
Explain how c++react's virtual DOM diffing and batched rendering work together.
Prompt 3
Walk me through wiring c++react into RmlUi using the bundled todo demo as a reference.
Prompt 4
How do I fetch and link c++react into a CMake project using FetchContent?

Frequently asked questions

What is cppreact?

c++react brings React's component, hooks, and virtual DOM model to C++, for building UIs in games or tools like CAD editors, with rendering left to a renderer you plug in yourself.

What language is cppreact written in?

Mainly C++. The stack also includes C++, CMake, RmlUi.

What license does cppreact use?

MIT license: use freely for any purpose, including commercial use, as long as you keep the copyright notice.

How hard is cppreact to set up?

Setup difficulty is rated moderate, with roughly 1h+ to a first successful run.

Who is cppreact for?

Mainly developer.

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