Analysis updated 2026-05-18
Fix stretched or distorted visuals when playing Granblue Fantasy Relink on an ultrawide or super ultrawide monitor.
Restore a readable, correctly positioned HUD at aspect ratios wider than 16:9.
Adjust gameplay field of view and camera distance through an ini configuration file.
Raise the game's frame rate cap experimentally beyond the default 120.
| zhen469891/gbfr-ultrawide | craftsmantweezers95/unlocker-phone-tool-2026 | kernullist/kn-live-dbg | |
|---|---|---|---|
| Stars | 20 | 20 | 20 |
| Language | C++ | C++ | C++ |
| Setup difficulty | moderate | moderate | hard |
| Complexity | 3/5 | 2/5 | 5/5 |
| Audience | general | ops devops | developer |
Figures from each repo's GitHub metadata at analysis time.
Only works with Granblue Fantasy Relink v2.0.2, breaks on other versions until patterns are re-hunted.
GBFRUltrawide is a game modification that adds proper ultrawide monitor support, 21 by 9 and 32 by 9 aspect ratios, to the video game Granblue Fantasy Relink, specifically version 2.0.2. It ships as a plugin file that loads into the game and fixes custom resolutions, corrects the aspect ratio so the image is not stretched, and repositions the heads up display so it stays readable instead of stretching across the whole screen. This project is a rebuild of an earlier fix made by a different developer for an older version of the game. When Relink updated to version 2.0, the game's compiler regenerated the code around every point the original fix hooked into, so all of its memory patterns stopped working and that earlier project is no longer maintained. GBFRUltrawide keeps the same overall design and settings file layout but every one of those patterns had to be rediscovered and verified instruction by instruction against the new game version. The author notes this mod is maintained on a best effort basis, mainly while they are still actively playing the game, since each game update tends to break the patterns again. Beyond the core resolution and aspect ratio fixes, it includes options to keep the HUD centered or span it across the wider screen, fix world anchored nameplates so they stay correctly positioned, correct full screen combat effects that would otherwise show black bars on the sides, and stop a visual corruption bug at certain odd screen widths. It also lets you adjust the gameplay field of view and camera distance, change shadow quality and level of detail, disable temporal anti aliasing, and raise the frame rate cap to 240, though that last option is experimental and can cause physics problems above 30 frames per second. The README documents several known limitations honestly, including that the field of view change also affects cutscenes and that a couple of small visual issues are left unfixed for now. Installing it requires the game to be at version 2.0.2, downloading a release zip from the project's releases page, and either running a bundled installer that auto detects your Steam installation or copying the files in manually.
A game plugin that fixes ultrawide monitor support, aspect ratio, and HUD layout for Granblue Fantasy Relink v2.0.2.
Mainly C++. The stack also includes C++.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.