explaingit

yapeth/maante

Analysis updated 2026-05-18

157TypeScriptAudience · generalComplexity · 3/5Setup · easy

TLDR

A Windows automation assistant that uses image recognition to auto-play repetitive daily tasks in the game Neverness to Everness.

Mindmap

mindmap
  root((MaaNTE))
    What it does
      Automates daily NTE tasks
      Image recognition based
    Features
      Fishing automation
      Cafe management
      Dialogue skip
    Use cases
      Save time on chores
      Auto-claim rewards
    Audience
      Casual gamers

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Automatically handle fishing, from casting to selling caught fish.

USE CASE 2

Run the in-game cafe by making coffee and collecting revenue automatically.

USE CASE 3

Skip story dialogue and cutscenes, and auto-claim daily login rewards.

What is it built with?

TypeScriptMAAFrameworkWindows

How does it compare?

yapeth/maantesinotrade/shioaji-pro-appufuknode/noustiny
Stars157157157
LanguageTypeScriptTypeScriptTypeScript
Setup difficultyeasyhardmoderate
Complexity3/54/53/5
Audiencegeneraldevelopervibe coder

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 30min

Must be run as administrator, README warns that using automation software may violate the game's terms of service.

In plain English

MaaNTE is a Windows automation assistant for the game Neverness to Everness, built on top of a framework called MAAFramework. The project automates repetitive daily tasks inside the game so players do not have to perform them manually. The automation works through image recognition: the tool watches the screen, identifies what is happening in the game at any given moment, and then simulates mouse and keyboard inputs to carry out actions. The README states it does not modify game files or inject code into the game's memory, and describes it as operating strictly through visual input and simulated user actions. The features it automates include fishing (buying bait, casting, catching, and selling fish automatically), managing a cafe within the game (making coffee and collecting revenue), skipping story dialogue and cutscenes, and claiming daily login rewards and tasks. You run the tool as administrator, select which automation profile you want (fishing, cafe, or dialogue skip), and start it. The README describes the project as open-source, free, and intended for personal and educational use. The disclaimer notes it is an unofficial third-party tool, not affiliated with the game's developers Hotta Studio or Perfect World Games. It also notes that using automation software may violate the game's terms of service and that use is at the user's own risk. Installation is straightforward: download the release archive, extract it, launch the game at the recommended screen resolution, and run the MaaNTE executable.

Copy-paste prompts

Prompt 1
Explain how MaaNTE uses image recognition instead of modifying game files to automate tasks.
Prompt 2
Walk me through downloading, extracting, and running MaaNTE as administrator.
Prompt 3
What automation profiles does MaaNTE offer and what does each one do?
Prompt 4
What does the README say about the legal and terms-of-service risks of using this tool?

Frequently asked questions

What is maante?

A Windows automation assistant that uses image recognition to auto-play repetitive daily tasks in the game Neverness to Everness.

What language is maante written in?

Mainly TypeScript. The stack also includes TypeScript, MAAFramework, Windows.

How hard is maante to set up?

Setup difficulty is rated easy, with roughly 30min to a first successful run.

Who is maante for?

Mainly general.

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