explaingit

veykril/vek

Analysis updated 2026-07-30 · repo last pushed 2020-04-18

Audience · developerComplexity · 2/5DormantSetup · easy

TLDR

A Rust math library for game developers that provides vectors, matrices, and quaternions for 2D and 3D spatial calculations, with performance optimizations for fast real-time game math.

Mindmap

mindmap
  root((repo))
    What it does
      Vectors for 2D and 3D
      Matrices for transforms
      Quaternions for rotations
    Performance
      Hardware-level parallel tricks
      Fast per-frame calculations
    Use cases
      Move and rotate game objects
      Physics and collision math
      Camera and angle calculations
    Tech stack
      Rust
      SIMD optimizations
      No-std support
    Audience
      Game developers
      Rust programmers
      Constrained systems

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Calculate angles and distances between game objects in a 3D world

USE CASE 2

Handle 3D camera rotations using quaternions to avoid gimbal lock

USE CASE 3

Perform 2D and 3D collision detection math for game physics

USE CASE 4

Run game math on constrained hardware without a full operating system

What is it built with?

RustSIMDno_std

How does it compare?

veykril/vek00kaku/gallery-slider-block04amanrajj/netwatch
Stars0
LanguageJavaScriptRust
Last pushed2020-04-182021-05-19
MaintenanceDormantDormant
Setup difficultyeasyeasymoderate
Complexity2/52/53/5
Audiencedevelopergeneralops devops

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

Just add vek as a dependency in your Rust project's Cargo.toml to get started.

No license information is provided in the README, so check the repository for licensing details before using this project.

In plain English

If you're building a game, you constantly need to do math on positions, directions, and rotations in both 2D and 3D space. Things like moving a character forward, rotating a camera, or checking if two objects collide all rely on vector and matrix math. This project is a toolbox that gives game developers all of those mathematical operations in one ready-to-use package, so they don't have to write the complex calculations from scratch. At a high level, it provides the basic building blocks for spatial math: vectors (points and arrows in space), matrices (grids of numbers used to transform those points), and quaternions (a way to handle 3D rotations without getting stuck in a frustrating glitch known as gimbal lock). It also uses special hardware-level tricks to process multiple numbers at the exact same time, which keeps games running fast even when there are many calculations happening every single frame. A game developer working in the Rust programming language would use this to handle the math behind their game's visuals and physics. For example, if you are building a 3D world and need to calculate the exact angle between a player and an enemy, or figure out where a flying arrow will land, this library handles the heavy lifting. It is designed to be convenient and versatile, easily switching between flat 2D games and full 3D environments. One notable feature is that it can run in environments that don't have a standard operating system underneath them. This makes it suitable for specialized setups, like running directly on gaming hardware or inside very constrained systems. Beyond that practical detail, the README doesn't go into much further detail about the project's inner workings, pointing instead to an external wiki for deeper guides and explanations.

Copy-paste prompts

Prompt 1
Help me use the vek crate in Rust to calculate the angle between a player and an enemy in a 3D game world using vectors
Prompt 2
Show me how to use vek quaternions to smoothly rotate a game camera without gimbal lock in Rust
Prompt 3
Write a Rust example using vek to move a character forward in 3D space and calculate where a projectile will land
Prompt 4
How do I configure vek to work in a no_std embedded environment for game hardware?

Frequently asked questions

What is vek?

A Rust math library for game developers that provides vectors, matrices, and quaternions for 2D and 3D spatial calculations, with performance optimizations for fast real-time game math.

Is vek actively maintained?

Dormant — no commits in 2+ years (last push 2020-04-18).

What license does vek use?

No license information is provided in the README, so check the repository for licensing details before using this project.

How hard is vek to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is vek for?

Mainly developer.

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