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tuojingai/gaussiandream

11Audience · researcherComplexity · 5/5Setup · hard

TLDR

A research project that teaches robots to manipulate objects by building 3D models of their environment using a technique called Gaussian Splatting. Code and paper are coming soon.

Mindmap

mindmap
  root((GaussianDream))
    What it does
      Robot manipulation
      3D world modeling
      Action planning
    How it works
      3D Gaussian Splatting
      Visual input to scene
      Policy backbone
    Benchmarks
      LIBERO simulation
      RoboCasa simulation
    Status
      Paper coming soon
      Code coming soon
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Code map

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Things people build with this

USE CASE 1

Follow the research and wait for the code release to experiment with robot manipulation using 3D Gaussian Splatting world models.

USE CASE 2

Use the LIBERO and RoboCasa simulation benchmarks referenced here to test your own robot learning policies.

USE CASE 3

Build on the OpenPI and pi-zero policy backbones that this project extends for robotic manipulation tasks.

Tech stack

Python3D Gaussian SplattingOpenPIpi-zero

Getting it running

Difficulty · hard Time to first run · 1day+

Code and model weights are not yet released, there is nothing to run yet.

No license information is provided in the repository.

In plain English

GaussianDream is a research project from a collaboration between Tuojing Intelligence and several universities including the Chinese Academy of Sciences, Tsinghua University, Beihang University, Carnegie Mellon University, and the University of Hong Kong. The project proposes a method for teaching robots how to manipulate objects by building a three-dimensional model of the world around them. The core idea involves a technique called 3D Gaussian Splatting, which represents a scene as a collection of small, blurry blobs positioned in 3D space rather than as solid surfaces or polygons. This kind of representation can be generated quickly from visual input. GaussianDream uses this as the basis for a world model, meaning the system builds an internal picture of its environment that it can use to plan robot actions, not just perceive the scene. The README is mostly a placeholder. The full paper, code, and model weights are listed as coming soon, so the repository does not yet contain runnable code. The acknowledgements mention that the policy backbone builds on prior work called OpenPI and pi-zero, and that the benchmarks used for evaluation are LIBERO and RoboCasa, which are simulation environments for testing robot learning. If you want to follow this project, the README suggests starring the repository and checking back for the paper and code release. Contact information for the lead author is included for questions.

Copy-paste prompts

Prompt 1
I want to implement a robot manipulation system using 3D Gaussian Splatting as a world model like GaussianDream. What are the key steps to represent a scene as Gaussian blobs and use it for robot action planning?
Prompt 2
Explain how 3D Gaussian Splatting differs from traditional mesh or polygon-based 3D representations and why it might be better for robot learning.
Prompt 3
I want to set up the LIBERO or RoboCasa simulation environments to benchmark a robot manipulation policy. Walk me through the setup steps.
Prompt 4
How does the pi-zero or OpenPI policy backbone work for robot manipulation, and how would I fine-tune it on a new task?
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