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tmrts/go-patterns

27,953GoAudience · developerComplexity · 1/5DormantLicenseSetup · easy

TLDR

A reference guide to design patterns and idioms in Go, with code examples for solving common software problems the Go way.

Mindmap

mindmap
  root((repo))
    What it does
      Design patterns
      Code recipes
      Go idioms
    Pattern categories
      Creational
      Structural
      Behavioral
      Concurrency
    Key concepts
      Singleton
      Builder
      Observer
      Strategy
    Use cases
      Learning Go
      Writing maintainable code
      Solving design problems

Things people build with this

USE CASE 1

Learn idiomatic Go patterns when building a new service or library.

USE CASE 2

Find the Go-native way to implement a design pattern you know from other languages.

USE CASE 3

Reference concurrency and synchronization patterns when writing multi-threaded Go code.

USE CASE 4

Study how experienced Go developers structure and compose objects in real projects.

Tech stack

Go

Getting it running

Difficulty · easy Time to first run · 5min
Use freely for any purpose including commercial. Keep the notice and disclose changes to the patent grant.

In plain English

Go Patterns is a reference collection of design patterns, recipes, and idioms written in the Go programming language. Design patterns are well-known, reusable solutions to recurring problems in software development, named blueprints that experienced developers apply rather than reinventing solutions from scratch. This repository documents those patterns specifically for Go, helping developers write code that is more predictable, maintainable, and consistent with how the Go community tends to approach problems. The collection is organized into several categories. Creational patterns cover ways to create objects, for example, Singleton (ensuring only one instance of something exists) and Builder (constructing complex objects step by step). Structural patterns address how objects are composed together, like Proxy (controlling access to another object) and Decorator (adding behavior without changing the original). Behavioral patterns handle communication between objects, such as Observer (notifying listeners when something changes) and Strategy (swapping out algorithms at runtime). There are also categories for synchronization patterns (safely sharing resources between concurrent operations), concurrency patterns (running multiple tasks at once using Go's built-in features), messaging patterns, stability patterns (handling failures gracefully), and Go-specific idioms like functional options. Each entry links to a dedicated markdown file with explanation and Go code examples. You would use this as a study reference when learning Go, or when you want to find the idiomatic Go way to solve a specific structural or concurrency challenge in a real project.

Copy-paste prompts

Prompt 1
Show me the Go Patterns repo's Singleton pattern implementation and explain how it differs from other languages.
Prompt 2
I need to implement the Observer pattern in Go for event notifications. What does the go-patterns repo recommend?
Prompt 3
How does the go-patterns repo handle concurrency patterns? Give me an example of one.
Prompt 4
What are the functional options pattern examples in go-patterns and when should I use them?
Prompt 5
I'm refactoring a Go service. Which structural patterns from go-patterns would help me decouple components?
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