Analysis updated 2026-05-18
Fix blurry text and graphics in a Phaser game on mobile devices.
Add device-pixel-aware sizing to a new Phaser project from the start.
Ensure touch or click hit-tests line up correctly on high-DPI screens.
| sparkade-labs/phaser-hidpi | 00kaku/wp-rest-playground | chalarangelo/mini-active-record | |
|---|---|---|---|
| Stars | 5 | 5 | 5 |
| Language | JavaScript | JavaScript | JavaScript |
| Setup difficulty | easy | hard | easy |
| Complexity | 2/5 | 3/5 | 1/5 |
| Audience | developer | developer | vibe coder |
Figures from each repo's GitHub metadata at analysis time.
Drop-in npm package or script tag, no external services required.
phaser-hidpi is a small plugin for Phaser 4, a JavaScript game framework, that fixes blurry text and graphics on high resolution screens. If your Phaser game looks sharp on a standard desktop monitor but appears blurry on a phone, tablet, or high-DPI display, this plugin solves it by rendering the canvas at the device's native pixel resolution instead of the lower logical resolution. The root cause is that modern screens often use multiple physical pixels to draw each CSS pixel, a ratio called devicePixelRatio (DPR). A phone with DPR 3, for example, uses 9 physical pixels to draw each CSS pixel. If a game canvas is sized in CSS pixels but not scaled up for the backing buffer, the graphics engine stretches a low resolution image to fill the screen, causing blur. This plugin configures Phaser's canvas to use the full physical resolution. Using it involves two pieces. First, the plugin returns a Phaser configuration object with the canvas and scale settings already set up for the device's pixel density, which you merge into your normal Phaser config. Second, it provides a helper function called px() that you use to wrap pixel measurements in your scene code. On a standard DPR 1 screen, px() returns its input unchanged, on a DPR 2 or 3 screen, it multiplies the value accordingly. You wrap coordinates, sizes, font sizes, radii, and line widths with px(), but not colors, scale multipliers, angles, or durations. The project is written in JavaScript, installable via npm, and also available as a plain script file. It also reports the pointer position in physical pixels, so touch and click hit tests line up correctly without extra conversion.
A small Phaser 4 plugin that renders games at full device resolution so text and graphics stay sharp on phones and high-DPI screens.
Mainly JavaScript. The stack also includes JavaScript, Phaser, npm.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.