Analysis updated 2026-05-18
Switch ship power between combat, balanced, and stealth profiles instantly during gameplay.
Set custom power values for weapons, shield, engine, and grav drive to replace the default profiles.
Trigger power profile changes with the arrow keys or a controller D-pad without opening the scanner.
Build the mod's archive file manually when the prebuilt one is not included.
| soosgjr/starpips | skevy/django-filebrowser-no-grappelli | fatalcmd/outfit-preview-selector | |
|---|---|---|---|
| Stars | 0 | 1 | 2 |
| Language | ActionScript | ActionScript | ActionScript |
| Last pushed | — | 2010-05-25 | — |
| Maintenance | — | Dormant | — |
| Setup difficulty | hard | moderate | moderate |
| Complexity | 3/5 | 2/5 | 3/5 |
| Audience | general | developer | general |
Figures from each repo's GitHub metadata at analysis time.
The ba2 archive is not included and must be built manually by decompiling and editing game interface files.
StarPips is a mod for the video game Starfield that manages ship power. In the game, a player can allocate limited power between shields, engine, weapons, and the grav drive, and normally has to do this by hand each time a fight starts or the situation changes. This mod adds the ability to instantly switch between four saved power profiles instead. Once installed, players can trigger a profile with number keys 1 through 4 on PC, or with the arrow keys or a controller D-pad while the in game scanner is open. The mod is careful to always leave at least one pip of power in each weapon so they do not go completely dead, except in the two stealth focused profiles which intentionally cut power everywhere. Each of the four default profiles cycles through a couple of preset priority orders. For example, one profile balances shields, engine, and weapons before the grav drive, while another is built around stealth and removes power from most systems, keeping just enough for the engine or none at all. Players are not stuck with these defaults: the game's own gameplay options menu lets someone set custom power values for weapons, shield, engine, and grav drive to replace any of the four profiles. Installing the mod means copying a file into the Data folder of a Starfield installation and enabling it through the game's Creations menu. However, the README notes that a second archive file used by the mod is not included and has to be built manually, which involves extracting game interface files, editing them with an SWF decompiler, inserting the mod's code, and repacking them. This is a more technical step than a typical drag and drop mod install. The mod was built for a specific Starfield game version and will conflict with any other mod that changes the same interface files. Console support is still experimental. It was created by Gabor Soos and is currently at an early version 0.1.0 release from July 2026.
A Starfield game mod that lets players instantly switch ship power between four preset profiles for shields, engine, weapons, and grav drive, instead of allocating power by hand.
Mainly ActionScript. The stack also includes ActionScript, SWF.
No license information is provided in the README.
Setup difficulty is rated hard, with roughly 1h+ to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.