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soosgjr/starpips

Analysis updated 2026-05-18

0ActionScriptAudience · generalComplexity · 3/5Setup · hard

TLDR

A Starfield game mod that lets players instantly switch ship power between four preset profiles for shields, engine, weapons, and grav drive, instead of allocating power by hand.

Mindmap

mindmap
  root((repo))
    What it does
      Ship power profiles
      Instant power switching
      Custom profile overrides
    Tech stack
      ActionScript
      SWF interface files
      Starfield Creations menu
    Use cases
      Quick combat power swaps
      Stealth power shutdown
      Custom loadout tuning
    Audience
      Starfield players
      Mod builders
    Setup
      Copy esp file
      Build ba2 manually
      Enable in Creations menu

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Switch ship power between combat, balanced, and stealth profiles instantly during gameplay.

USE CASE 2

Set custom power values for weapons, shield, engine, and grav drive to replace the default profiles.

USE CASE 3

Trigger power profile changes with the arrow keys or a controller D-pad without opening the scanner.

USE CASE 4

Build the mod's archive file manually when the prebuilt one is not included.

What is it built with?

ActionScriptSWF

How does it compare?

soosgjr/starpipsskevy/django-filebrowser-no-grappellifatalcmd/outfit-preview-selector
Stars012
LanguageActionScriptActionScriptActionScript
Last pushed2010-05-25
MaintenanceDormant
Setup difficultyhardmoderatemoderate
Complexity3/52/53/5
Audiencegeneraldevelopergeneral

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · hard Time to first run · 1h+

The ba2 archive is not included and must be built manually by decompiling and editing game interface files.

No license information is provided in the README.

In plain English

StarPips is a mod for the video game Starfield that manages ship power. In the game, a player can allocate limited power between shields, engine, weapons, and the grav drive, and normally has to do this by hand each time a fight starts or the situation changes. This mod adds the ability to instantly switch between four saved power profiles instead. Once installed, players can trigger a profile with number keys 1 through 4 on PC, or with the arrow keys or a controller D-pad while the in game scanner is open. The mod is careful to always leave at least one pip of power in each weapon so they do not go completely dead, except in the two stealth focused profiles which intentionally cut power everywhere. Each of the four default profiles cycles through a couple of preset priority orders. For example, one profile balances shields, engine, and weapons before the grav drive, while another is built around stealth and removes power from most systems, keeping just enough for the engine or none at all. Players are not stuck with these defaults: the game's own gameplay options menu lets someone set custom power values for weapons, shield, engine, and grav drive to replace any of the four profiles. Installing the mod means copying a file into the Data folder of a Starfield installation and enabling it through the game's Creations menu. However, the README notes that a second archive file used by the mod is not included and has to be built manually, which involves extracting game interface files, editing them with an SWF decompiler, inserting the mod's code, and repacking them. This is a more technical step than a typical drag and drop mod install. The mod was built for a specific Starfield game version and will conflict with any other mod that changes the same interface files. Console support is still experimental. It was created by Gabor Soos and is currently at an early version 0.1.0 release from July 2026.

Copy-paste prompts

Prompt 1
Walk me through installing the StarPips esp file into my Starfield Data folder.
Prompt 2
Explain the steps to manually build the ba2 archive for StarPips using a SWF decompiler.
Prompt 3
Help me set custom power profile values in the Starfield gameplay options menu for this mod.
Prompt 4
Explain which Starfield version this mod was built for and what other mods it might conflict with.

Frequently asked questions

What is starpips?

A Starfield game mod that lets players instantly switch ship power between four preset profiles for shields, engine, weapons, and grav drive, instead of allocating power by hand.

What language is starpips written in?

Mainly ActionScript. The stack also includes ActionScript, SWF.

What license does starpips use?

No license information is provided in the README.

How hard is starpips to set up?

Setup difficulty is rated hard, with roughly 1h+ to a first successful run.

Who is starpips for?

Mainly general.

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