Play the 2015 shutdown Mole World mobile game offline on a modern Mac, Windows, Linux, or Android device without any server connection.
Use the in-game modifier menu to set experience points, currency, and unlock items that stopped working when the original servers shut down.
Study the reverse engineering research comparing four Mole World versions, including disassembly class tables and notes on the game's AES-128 data encryption.
This project is a game preservation effort for Mole World Mobile (in Chinese: 摩尔庄园移动版), a 2D simulation game made by Taomee that was shut down and removed from app stores in 2015. The goal is to run the game's final release, version 5.5.0, entirely offline on modern computers and phones, without needing any server connection. The project works by using touchHLE, an open-source iOS emulator written in Rust, as its foundation. This fork of touchHLE has been modified to run the specific game, patch around behaviors that depended on the now-dead servers, and add an in-game modifier menu you access by pressing the T key. That menu lets players set experience points, currency, and level values directly, unlock items, make purchases free, and trigger instant crop harvests, compensating for features like in-app purchases that no longer work. Ready-to-run packages are available from the GitHub Releases page for macOS (Apple Silicon), Windows, Linux, and Android, with the game already bundled inside so no extra files are needed. What works offline: starting the game, the village scene, farming and building, the in-game shop, local save files, and six offline mini-games including fruit-cutting, fishing, and mining. What does not work: seventeen seasonal activities whose artwork was downloaded from servers at runtime and no longer exists locally, multiplayer and social features, and the gacha mini-game that required a server for its probability table. The project notes that a bug preventing natural level-up through experience gain is a known issue in the runtime layer, with the cheat menu as the current workaround. The repository also contains reverse engineering research comparing four versions of the game (1.1.5, 2.4.3, 5.4.0, and 5.5.0), including class and method tables from disassembly and notes on the AES-128 key used to encrypt the game's data tables. The legal notice states that the game assets belong to Taomee, the original developer, and this project is for personal nostalgia and technical research only, with no commercial use.
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