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seleucid-tools/embody

Analysis updated 2026-05-18

0C++Audience · generalComplexity · 4/5LicenseSetup · moderate

TLDR

A Skyrim SE mod that adds a visible first-person body, so you can look down and see your character's chest, arms, and legs.

Mindmap

mindmap
  root((Embody))
    What it does
      First person body
      Head to toe view
      On foot only
    Tech stack
      C++
      SKSE
      MinGW-w64
    Use cases
      Immersive playthrough
      Tune body offsets
      Study plugin source
    Audience
      Skyrim modders
      Tinkerers

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Add a persistent first-person body to your Skyrim SE playthrough.

USE CASE 2

Tune body position and scale through an in-game menu or config file.

USE CASE 3

Study a compact, documented example of an SKSE plugin built from scratch.

USE CASE 4

Build your own Windows mod DLL from a Linux machine.

What is it built with?

C++SKSEMinGW-w64

How does it compare?

seleucid-tools/embodyachanana/mavsdkalange/llama.cpp
Stars00
LanguageC++C++C++
Last pushed2024-05-20
MaintenanceDormant
Setup difficultymoderatemoderatemoderate
Complexity4/54/54/5
Audiencegeneraldeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

Requires SKSE64 and Address Library for SKSE Plugins to load at all.

You can use and modify the code, but any improvements you build on top of it must also be released as open source.

In plain English

Embody is a small mod for Skyrim Special Edition and Anniversary Edition that gives your character a visible first-person body. Normally in first person you see only your hands and a weapon, but with this mod you can look down and see your chest, arms, and legs, similar to how the older Enhanced Camera mod worked for the original version of the game. Instead of moving the camera to match the body, Embody moves the body to meet the camera, and it was written from scratch for the modern 64-bit version of Skyrim. The mod only affects moments when you are standing or sneaking on foot, whether your weapon is drawn or not. Situations that are normally shown in third person, like sitting, crafting, riding a mount, cinematic finishing moves, or transforming into a vampire lord or werewolf, are left alone on purpose. The author describes this as the intended scope rather than a limitation. To use it you need SKSE64 and a companion tool called Address Library, both common requirements for Skyrim mods of this kind. An optional add-on called SkyUI with MCM Helper lets you adjust settings through an in-game menu, including body position offsets and hotkeys for live tuning, but all settings can also be edited directly in a text file that updates instantly without needing to restart the game. For people who want to build it themselves, the whole mod is a single C++ file with no external libraries required, and it compiles into a Windows file even when built on Linux. A helper script handles building, packaging, and even deploying to a mod manager automatically. The project is released under the GPLv3 license, meaning anyone can view, use, and modify the code, but any improvements built on top of it must also stay open and free. The author notes the mod was built with heavy use of an AI coding assistant, with the author guiding the design and testing while the AI helped write much of the code. It is aimed at curious modders and tinkerers rather than players simply looking for the most polished option, since a more mature alternative already exists for most users.

Copy-paste prompts

Prompt 1
Explain how Embody moves the body to match the camera instead of moving the camera.
Prompt 2
Help me set up SKSE64 and Address Library so Embody will load.
Prompt 3
Walk me through cross-compiling a Windows DLL for Skyrim using MinGW-w64 on Linux.
Prompt 4
Show me how to adjust Embody's body offsets through the Data/MCM/Settings/Embody.ini file.

Frequently asked questions

What is embody?

A Skyrim SE mod that adds a visible first-person body, so you can look down and see your character's chest, arms, and legs.

What language is embody written in?

Mainly C++. The stack also includes C++, SKSE, MinGW-w64.

What license does embody use?

You can use and modify the code, but any improvements you build on top of it must also be released as open source.

How hard is embody to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is embody for?

Mainly general.

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