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saad-script/ssbu-online-deluxe-beta

22Audience · generalComplexity · 2/5Setup · moderate

TLDR

A mod for Super Smash Bros. Ultimate on a modded Nintendo Switch that reduces input lag and improves online matches by adding real-time ping display, manual latency controls, and rendering options like disabling vsync or switching buffer modes.

Mindmap

mindmap
  root((SSBU Online Deluxe))
    What it does
      Reduce input lag
      Show ping display
      Render controls
    Features
      Latency adjustment
      Buffer mode switch
      Dynamic resolution
    Use cases
      Online match play
      Emulator play
      Offline optimization
    Setup
      Modded Switch
      SD card install
      Eden emulator
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Code map

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Things people build with this

USE CASE 1

See your opponent's ping in real time during online matches to quickly judge connection quality before committing to a set.

USE CASE 2

Manually adjust latency buffering mid-match to compensate for a poor connection without restarting the game.

USE CASE 3

Switch between double and triple buffering or disable vsync to reduce input delay during graphically intense moments.

USE CASE 4

View both players' current render and network settings simultaneously when both have the mod installed.

Getting it running

Difficulty · moderate Time to first run · 30min

Requires a modded Nintendo Switch, online use carries a non-zero account ban risk and the mod is still in beta.

Source code has not been published yet, no license is stated in the explanation.

In plain English

SSBU Online Deluxe is a modification for Super Smash Bros. Ultimate, the Nintendo Switch fighting game, that aims to reduce input lag and improve the online multiplayer experience. It works by adjusting how the game handles its graphics pipeline and network settings, changes that can reduce the delay between pressing a button and seeing the result on screen. The main features include a real-time display of your opponent's ping (the network round-trip time, which indicates connection quality), manual controls for adjusting latency and buffering during online matches, and automatic switching between recommended settings when you enter or exit an online match. If both players have the mod installed, each can also see the other's current render and network settings. The rendering controls include options such as switching between double and triple buffering (a tradeoff between frame stability and input delay), disabling vertical sync to lower latency at the cost of possible screen tearing, and enabling dynamic resolution, which temporarily reduces visual quality during graphically intense moments to keep the frame rate stable. Recommended preset configurations for offline play, console online, and emulator online are listed in the README. Installation involves copying a folder to the root of the SD card on a modified Nintendo Switch. A Switch emulator called Eden is also supported with a specific workaround. The README is upfront that online use carries a non-zero risk of an account ban, and that the mod is still in beta with stability subject to change. The source code has not yet been published but is planned for release alongside more detailed documentation and a cleanup of the codebase.

Copy-paste prompts

Prompt 1
I have SSBU Online Deluxe installed on my modded Switch. Which preset should I use for console online versus playing on the Eden emulator?
Prompt 2
Explain the tradeoff between double buffering and triple buffering in SSBU Online Deluxe and when I should switch between them during a match.
Prompt 3
Show me the exact steps to install SSBU Online Deluxe on the Eden emulator, including the specific workaround described in the README.
Prompt 4
What combination of render settings does SSBU Online Deluxe recommend for offline local play to get the lowest possible input lag?
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