Analysis updated 2026-05-18
Add a physics based player controller with movement and jumping to a Godot game.
Let a player grab and move objects independently with their left and right hands.
Set a fixed grab point on an object, like a sword handle, so it is always held the same way.
| rockchuckdev/physics-arsenal | anulman/docx-sax | atrblizzard/vtmb-sbox-mounter | |
|---|---|---|---|
| Stars | 0 | 0 | 0 |
| Language | C# | C# | C# |
| Setup difficulty | easy | moderate | moderate |
| Complexity | 2/5 | 4/5 | 3/5 |
| Audience | developer | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires Godot's .NET build 4.7, still an early 0.1.2-alpha release, so behavior may change.
Physics Arsenal is a small toolkit for the Godot game engine that makes it easier to add physics based interactions between a player character and objects in the game world. It is currently an early alpha release, version 0.1.2, built for Godot's .NET build 4.7. The toolkit gives a player a physics based character controller along with the ability to grab and move objects using either hand independently, pressing one key to grab with the left hand and another for the right. To use it, a developer copies some input mapping text into their project's settings file, drops in a provided Player scene, and removes any conflicting cameras, since the player scene already includes its own. A demo World scene is included so developers can see it working right away. Two C# scripts control the core behavior: one for movement and jumping, and one for how the player grabs and interacts with objects, both of which can be customized. Developers can mark any object as grabbable by adding a small metadata property to it, and can set a specific grab point, such as the handle of a sword, so the player always grabs that object in the same spot with the same orientation. The author built this toolkit for their own physics based combat game and plans to keep expanding it, including letting players use held items such as weapons. They note it will keep evolving toward combat focused features but should remain usable for other kinds of games too. Bug reports and suggestions are welcome through GitHub issues, and the project accepts support through Ko-fi. The README does not state a license.
Physics Arsenal is an early alpha Godot toolkit that adds a physics based character controller and two handed object grabbing to a game project.
Mainly C#. The stack also includes C#, Godot, .NET.
No license information found in the README.
Setup difficulty is rated easy, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.