Analysis updated 2026-05-18
Speed up recorded Final Fantasy VII Rebirth fights so Tactical Mode pauses run at normal speed.
Prepare cleaner gameplay clips for YouTube or streaming without slow-motion interruptions.
Process Remake or Revelation footage by selecting the matching game option.
| robesris/ffvii-realtime | 1ncendium/aibuster | aaronmayeux/ha-hurricane-tracker | |
|---|---|---|---|
| Stars | 5 | 5 | 5 |
| Language | Python | Python | Python |
| Setup difficulty | easy | moderate | easy |
| Complexity | 2/5 | 3/5 | 2/5 |
| Audience | general | ops devops | general |
Figures from each repo's GitHub metadata at analysis time.
FFVII Realtime is a small command line and browser tool that fixes a specific annoyance in recordings of Final Fantasy VII Rebirth combat, and it also supports Remake and Revelation. When you open Tactical Mode to pick your commands, the game drops into heavy slow motion, about 100 times slower than normal. That is fine while playing, but it makes recorded fights tedious to watch, since long pauses interrupt the action. The tool scans a video frame by frame using OpenCV, a computer vision library, to spot Tactical Mode. It looks for the on-screen button prompts and the menu header text, and checks that the scene is actually moving in slow motion before it decides a segment qualifies. This means it can detect Tactical Mode even in solo boss fights where the usual button prompts do not appear. Once the slow-motion sections are found, FFmpeg, a video processing tool, speeds those parts back up to match the rest of the fight, while leaving normal combat untouched. Because speeding up a slow-motion segment so much would otherwise squeeze its audio into an unusably short burst, the tool blends the sound at each seam with a crossfade between the audio just before and just after the slow motion, so playback never cuts out or jumps. Installing it is a single command through pipx, which bundles FFmpeg so nothing else needs to be installed separately. The tool provides both a browser based drag and drop interface and a command line for detecting and rendering fixed videos, along with a preview mode for testing settings on a short clip before processing a full recording. Users must specify which of the three games their footage comes from, since detection depends on each game's specific on-screen elements. This is aimed at players who record their own Final Fantasy VII gameplay and want to share cleaner, faster paced highlight clips or full fight videos without the slow motion pauses breaking up the pacing.
A tool that automatically detects and removes slow-motion Tactical Mode pauses from Final Fantasy VII Rebirth combat recordings so fights play at real-time speed.
Mainly Python. The stack also includes Python, OpenCV, FFmpeg.
Free to use and modify, but any modified or hosted version must also share its source code under the same license.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.