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raysan5/raylib

📈 Trending32,991CAudience · vibe coderComplexity · 2/5ActiveLicenseSetup · easy

TLDR

A beginner-friendly C library for building games and interactive graphics with minimal setup, cross-platform support, and no external dependencies.

Mindmap

mindmap
  root((raylib))
    What it does
      Window and input
      2D and 3D rendering
      Audio playback
      Textures and fonts
    How it works
      Single C library
      OpenGL abstraction
      No dependencies
      Static linking
    Platforms
      Windows, Linux, macOS
      Raspberry Pi
      Android, WebAssembly
    Use cases
      Learning game dev
      Game jams
      Small prototypes
      Teaching graphics
    Language bindings
      Python, Lua, Go
      Rust, Java, C#
      Community wrappers

Things people build with this

USE CASE 1

Build a 2D or 3D game from scratch without learning a complex engine.

USE CASE 2

Create a game jam entry in a weekend with minimal setup overhead.

USE CASE 3

Teach graphics programming or game development concepts to beginners.

USE CASE 4

Prototype interactive visualizations or educational tools that run on Windows, Mac, Linux, and the web.

Tech stack

COpenGLWebAssembly

Getting it running

Difficulty · easy Time to first run · 5min
Use freely for any purpose, including commercial use, as long as you keep the copyright notice and license text.

In plain English

raylib is a simple and easy-to-use library for building games and interactive graphical applications. It is written in C with a focus on keeping the API minimal and beginner-friendly, avoiding external dependencies entirely. The goal, stated in the README, is to provide a programming-focused library that works across platforms without requiring complex setup. raylib handles window creation, input (keyboard, mouse, gamepad, and touch), 2D and 3D rendering, audio playback, textures, fonts, shaders, and basic physics utilities. Under the hood it uses OpenGL for rendering, but this is abstracted away so developers interact with simple, readable function calls rather than raw graphics API code. The library compiles to a single static library and links without needing additional runtime dependencies. It supports Windows, Linux, macOS, Raspberry Pi, Android, and HTML5 via WebAssembly, making it practical for cross-platform game development. A key design principle is that every feature should be accessible from a single C file without prior configuration. raylib also serves as the foundation for bindings in many other languages, including Python, Lua, Go, Rust, Java, C#, and more, so developers not working in C can still use the library through idiomatic wrappers in their preferred language. When to use it: raylib is a strong choice for learning game programming, building small games and prototypes, teaching graphics concepts, making game jam projects, or any situation where simplicity and cross-platform support matter more than a feature-rich engine. It is intentionally not a full game engine, there is no editor, no scene graph, no asset pipeline, but rather a clean programming library that gives direct control.

Copy-paste prompts

Prompt 1
Show me a minimal raylib program that opens a window, draws a moving rectangle, and handles keyboard input.
Prompt 2
How do I load a sprite image and draw it at different positions in raylib? Give me a complete example.
Prompt 3
I want to make a simple 2D platformer with raylib. What functions do I need for collision detection and jumping?
Prompt 4
How do I compile a raylib project for WebAssembly so it runs in a browser?
Prompt 5
Show me how to play background music and sound effects in raylib.
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Generated 2026-05-18 · Model: sonnet-4-6 · Verify against the repo before relying on details.