Analysis updated 2026-05-18
Documents how external memory reading is used to build aimbot and ESP overlays for a game.
Illustrates DirectX 11 overlay rendering techniques for developers studying game internals.
Not intended for legitimate use: using it in Rainbow Six Siege violates the game's terms of service.
| rastproxy88/vivid-r6-cracked-2026 | paddlepaddle/paddle-inference-demo | keralots/bambuhelper | |
|---|---|---|---|
| Stars | 286 | 269 | 243 |
| Language | C++ | C++ | C++ |
| Last pushed | — | 2025-11-20 | — |
| Maintenance | — | Quiet | — |
| Setup difficulty | hard | moderate | moderate |
| Complexity | 5/5 | 3/5 | 4/5 |
| Audience | general | developer | general |
Figures from each repo's GitHub metadata at analysis time.
Using this tool violates the target game's terms of service and can result in an account ban.
This repository is a game cheat tool built for Rainbow Six Siege, a multiplayer tactical shooter. It provides an aimbot, which automates or assists aiming at other players, and ESP, short for extra sensory perception, which draws overlays on screen showing enemy positions, health, and skeletons through walls. It works by reading the game's memory from a separate process rather than injecting code directly into the game, which the README describes as a way to reduce how easily anti-cheat software can detect it. The README documents the tool in heavy technical detail: which game versions it supports, the specific memory offsets it reads for player position and health, how it simulates mouse movement for the aimbot, and how it renders overlays using DirectX 11. It also describes measures meant to make the tool harder to detect, such as randomizing window names and avoiding permanent hooks into the game process. The project describes itself as an external memory analysis framework and calls it educational, but its practical purpose is to give one player in an online multiplayer match an unfair advantage over others who are not using it. Using a tool like this violates Rainbow Six Siege's terms of service and its anti-cheat systems, and can result in an account ban. It is written in C++ and targets 64-bit Windows. This summary is provided for informational awareness of what the repository contains, not as an endorsement or a guide to using it. The README lists the specific game versions the tool claims to support and states which memory read and write methods it uses, along with details like read and write latency and overlay frame rate. It also documents the project's code layout, separating the memory access code, the overlay rendering code, and the individual cheat features into distinct parts of the codebase. The project lists an MIT license, though using software of this kind against a live game's servers carries real consequences separate from the license terms, including permanent account bans.
A memory-reading cheat tool for Rainbow Six Siege that adds aimbot and wallhack-style overlays, in violation of the game's rules.
Mainly C++. The stack also includes C++, DirectX 11, Windows API.
Setup difficulty is rated hard, with roughly 1h+ to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.