Analysis updated 2026-07-18 · repo last pushed 2023-04-13
Compress game audio to reduce file size while keeping decoding fast for real-time playback.
Drop the single-header library into a C or C++ project without pulling in complex third-party dependencies.
Stream decent-quality audio in a retro game engine or embedded system with limited storage.
Build a lightweight audio tool that needs speed and simplicity over studio-grade fidelity.
| rafaelcaricio/qoa-c | 00kaku/gallery-slider-block | 04amanrajj/netwatch | |
|---|---|---|---|
| Stars | — | — | 0 |
| Language | — | JavaScript | Rust |
| Last pushed | 2023-04-13 | 2021-05-19 | — |
| Maintenance | Dormant | Dormant | — |
| Setup difficulty | easy | easy | moderate |
| Complexity | 2/5 | 2/5 | 3/5 |
| Audience | developer | general | ops devops |
Figures from each repo's GitHub metadata at analysis time.
Format is still under active development and may change, not thoroughly tested against untrusted or corrupted input.
A single-file C/C++ library implementing QOA, a fast, lightweight audio compression format like JPEG for sound, built for games and real-time apps that need small, quick-to-decode audio.
Dormant — no commits in 2+ years (last push 2023-04-13).
License is not stated in the available content.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.