Analysis updated 2026-07-18 · repo last pushed 2016-03-27
Study how trig functions like sine and cosine are computed without relying on a built-in library.
Build a custom or optimized trig implementation for a game or embedded system.
Use as a reference for understanding numerical approximation techniques like series expansions.
| pythoneer/sinulation | 0xr10t/pulsefi | 404-agent/codes-miner | |
|---|---|---|---|
| Stars | — | 0 | 0 |
| Language | Rust | Rust | Rust |
| Last pushed | 2016-03-27 | — | — |
| Maintenance | Dormant | — | — |
| Setup difficulty | easy | hard | moderate |
| Complexity | 3/5 | 4/5 | 3/5 |
| Audience | researcher | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
README doesn't detail the specific algorithm used, so internals may require reading the source directly.
A Rust project that builds trigonometric functions like sine and cosine from scratch, showing how these calculations work under the hood instead of using a math library.
Mainly Rust. The stack also includes Rust.
Dormant — no commits in 2+ years (last push 2016-03-27).
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly researcher.
This repo across BitVibe Labs
Verify against the repo before relying on details.