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python-websockets/websockets

5,677PythonAudience · developerComplexity · 2/5LicenseSetup · easy

TLDR

websockets is a Python library that handles the low-level plumbing for real-time two-way connections between a server and a browser, so you can build chat apps, live dashboards, and multiplayer games without managing the protocol yourself.

Mindmap

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  root((repo))
    What it does
      Opens WebSocket connections
      Handles protocol details
      Manages many connections
    Tech Stack
      Python
      asyncio
      C extension
    Use Cases
      Chat applications
      Live dashboards
      Multiplayer games
      Financial tickers
    APIs
      Async with asyncio
      Sync threading API
    Audience
      Python backend developers
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Things people build with this

USE CASE 1

Build a real-time chat server where both the server and the browser can send messages to each other at any moment without the browser having to ask first.

USE CASE 2

Create a live dashboard that pushes updated data to connected browsers the instant it changes, without polling.

USE CASE 3

Add real-time multiplayer features to a game or collaborative tool by keeping a persistent connection open between players and the server.

USE CASE 4

Build a financial ticker that streams price updates to thousands of connected clients simultaneously.

Tech stack

PythonasyncioC

Getting it running

Difficulty · easy Time to first run · 30min

Install with pip, no external services required, but you need Python with asyncio knowledge to get the most out of the primary API.

Use freely for any purpose, including commercial use, as long as you keep the copyright and license notices.

In plain English

This is a Python library for building real-time two-way connections between a server and a client, using a communication standard called WebSocket. The standard web model works like a conversation where the client speaks first every time: your browser asks for a page, the server responds, and the connection closes. WebSocket flips this so both sides can send messages to each other at any moment, which is what makes things like chat applications, live dashboards, multiplayer games, and financial tickers possible on the web. The websockets library handles all the low-level work of opening, maintaining, and closing these connections so that a developer can focus on what to do with the messages rather than the plumbing underneath. The primary way to use it is through Python's asyncio system, which lets a single program manage many simultaneous connections without using a separate thread for each one. For developers who prefer a simpler threading-based approach, there is also a synchronous API that works without async/await syntax. The project is built around four stated priorities: following the WebSocket specification precisely, keeping the API as simple as possible to read and write, handling edge cases that trip up other libraries in production (the README specifically mentions an issue called backpressure that most other WebSocket libraries handled incorrectly), and running efficiently with optimized memory use and a compiled C extension for the parts of the protocol that are computationally expensive. The library is intentionally focused only on WebSocket, not on general HTTP. If you need a server that handles both HTTP routes and WebSocket connections in the same codebase, the README points you toward other tools (like uvicorn or Sanic) that build on top of this library to add that combination. It is released under the BSD license and commercial support is available through Tidelift.

Copy-paste prompts

Prompt 1
Show me a complete Python asyncio WebSocket server using the websockets library that accepts connections, receives messages, and broadcasts each message to all connected clients.
Prompt 2
How do I use the synchronous threading API in the websockets library instead of asyncio so I can use it in a simple Python script without async/await?
Prompt 3
I am building a live dashboard with websockets. How do I handle the case where a slow client is not reading messages fast enough and backpressure builds up?
Prompt 4
How do I combine the websockets library with uvicorn so I can serve both regular HTTP routes and WebSocket connections from the same Python server?
Prompt 5
Write a Python websockets client that connects to a server, sends a JSON message, waits for a reply, and then closes the connection.
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