explaingit

pmndrs/react-three-fiber

📈 Trending30,840TypeScriptAudience · developerComplexity · 3/5ActiveLicenseSetup · easy

TLDR

Build interactive 3D scenes on the web using React components instead of writing raw Three.js code. Every Three.js feature works automatically.

Mindmap

mindmap
  root((react-three-fiber))
    What it does
      Declarative 3D scenes
      React component model
      Three.js abstraction
    Key benefits
      Reusable components
      Event handling
      State management
    Use cases
      Product viewers
      Games
      Data visualization
    Tech stack
      React
      Three.js
      TypeScript

Things people build with this

USE CASE 1

Build an interactive product viewer that lets customers rotate and inspect 3D models in your React app.

USE CASE 2

Create a browser-based 3D game with physics, animations, and mouse/touch interactions using React components.

USE CASE 3

Visualize complex data as interactive 3D charts and graphs that respond to user input and state changes.

Tech stack

ReactThree.jsTypeScriptJavaScriptReact Native

Getting it running

Difficulty · easy Time to first run · 5min
Use freely for any purpose, including commercial use, as long as you keep the copyright notice.

In plain English

React Three Fiber is a library that lets developers build 3D scenes on the web using React, the same component model used for ordinary web interfaces, instead of writing raw Three.js code directly. Three.js is a JavaScript library for 3D graphics in the browser, but it works through imperative commands: you create objects, set their properties, add them to a scene, and manage everything manually. React Three Fiber lets you describe that same 3D scene declaratively, writing HTML-like tags such as a mesh element that automatically translates into the corresponding Three.js object under the hood. The key advantage is that 3D objects become reusable React components with their own state and event handlers. A rotating cube, for example, can respond to mouse hover and click events the same way any button or form field would in a regular React app. Because it is a proper React renderer, the same class of thing as the library that renders React to a web page or a mobile app, it participates fully in React's update and scheduling system, which the README states can actually outperform raw Three.js for complex scenes. Critically, it does not limit Three.js in any way: every feature that exists in Three.js works in React Three Fiber, because the JSX tags simply map one-to-one to Three.js constructor calls. When Three.js adds new features, they are immediately available without waiting for this library to add special support. A developer would use this when they want to embed interactive 3D graphics, a product viewer, a game, a data visualization, into a React application without having to step outside the React mental model to do it. It is written in TypeScript and targets web browsers and React Native.

Copy-paste prompts

Prompt 1
Show me how to create a rotating 3D cube in React Three Fiber that responds to mouse hover events.
Prompt 2
How do I add click handlers and state to a 3D mesh component in React Three Fiber?
Prompt 3
Give me a complete example of embedding a Three.js model viewer inside a React app using React Three Fiber.
Prompt 4
How do I use React Three Fiber to build a simple 3D scene with lighting, camera, and multiple objects?
Open on GitHub → Explain another repo

Generated 2026-05-18 · Model: sonnet-4-6 · Verify against the repo before relying on details.