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pauldekoning/csgo_tournament

Analysis updated 2026-08-15 · repo last pushed 2019-06-12

SourcePawnAudience · ops devopsComplexity · 4/5DormantSetup · moderate

TLDR

An automated tournament system for Counter-Strike that lets players sign up, form teams, and play structured matches without manual oversight. It connects a game server plugin, a small database, and a registration website into one workflow.

Mindmap

mindmap
  root((repo))
    What it does
      Automated match setup
      Player signup flow
      Match ready system
    Components
      Server plugin
      Database
      Registration website
    Tech stack
      SourcePawn
      SourceMod
      Database
    Use cases
      Community leagues
      Campus clubs
      Small online leagues

Code map

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What do people build with it?

USE CASE 1

Run an automated Counter-Strike tournament for a community group or campus club.

USE CASE 2

Let players register via Steam, form teams, and join scheduled matches with automatic server setup.

USE CASE 3

Manage a small online league with tracked standings and structured matches without manual server oversight.

What is it built with?

SourcePawnSourceModDatabaseWeb frontend

How do you get it running?

Difficulty · moderate Time to first run · 1h+

Requires a running Counter-Strike game server with SourceMod installed plus a database, and the website front-end is noted as outdated.

No license information is provided, so the terms of use for this project are unclear.

In plain English

This project is a system for running organized Counter-Strike tournaments. Instead of manually setting up matches and tracking who is playing, it automates the whole process so that players can sign up, form teams, join a game server, and play a structured match without someone needing to oversee every step. The system has three connected pieces. A small database keeps track of teams, players, invites, and which matches are scheduled. A server plugin, the real core of it, runs inside the game server itself. When a player connects, the plugin checks the database to see if that player has an active match. If so, they're allowed in. Once everyone is in and types .ready, the plugin moves players to the correct sides and starts the match. It also supports timeouts (four per team) and, when the match ends, kicks everyone, sends results back to the database, and resets the server to wait for the next game. A third piece is a small website where players can register through their Steam account, create teams, invite teammates, pick a team logo, and view games and standings. The README notes that this front-end is currently outdated, so it may not reflect everything the rest of the system can do at this point. This would appeal to anyone running casual or semi-organized Counter-Strike leagues, a community group, a campus club, or a small online league, who wants match setup to be mostly automatic rather than herding players into a server by hand. It's written in SourcePawn, the scripting language used for SourceMod plugins, which is the standard way to extend game servers built on Valve's Source engine. The project doesn't appear to require any external infrastructure beyond a database and the game server itself, which keeps the setup relatively lightweight for a tournament tool.

Copy-paste prompts

Prompt 1
Help me set up a Counter-Strike tournament system using a SourceMod plugin, a database, and a registration website so players can sign up through Steam and play automated matches.
Prompt 2
Walk me through installing and configuring the csgo_tournament SourceMod plugin so that connecting players are validated against a database and matches start automatically when everyone types .ready.
Prompt 3
I want to run a casual Counter-Strike league with automated team registration and match scheduling. How do I connect the database, game server plugin, and website from this repo together?
Prompt 4
Help me update the outdated front-end website for this CS:GO tournament system so players can register, create teams, invite teammates, and view current standings.

Frequently asked questions

What is csgo_tournament?

An automated tournament system for Counter-Strike that lets players sign up, form teams, and play structured matches without manual oversight. It connects a game server plugin, a small database, and a registration website into one workflow.

What language is csgo_tournament written in?

Mainly SourcePawn. The stack also includes SourcePawn, SourceMod, Database.

Is csgo_tournament actively maintained?

Dormant — no commits in 2+ years (last push 2019-06-12).

What license does csgo_tournament use?

No license information is provided, so the terms of use for this project are unclear.

How hard is csgo_tournament to set up?

Setup difficulty is rated moderate, with roughly 1h+ to a first successful run.

Who is csgo_tournament for?

Mainly ops devops.

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