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p-christ/deep-reinforcement-learning-algorithms-with-pytorch

5,938PythonAudience · researcherComplexity · 4/5Setup · moderate

TLDR

A Python reference collection of 18 deep reinforcement learning algorithms built with PyTorch, complete with working code, performance comparison graphs, and step-by-step setup instructions for running experiments.

Mindmap

mindmap
  root((deep-RL-pytorch))
    Algorithms
      Deep Q-Learning
      Soft Actor-Critic
      PPO
      18 total
    Environments
      Grid puzzles
      Robotic tasks
      OpenAI Gym
    Setup
      Python env
      PyTorch install
      Results scripts
    Audience
      RL researchers
      AI students
      ML engineers
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Things people build with this

USE CASE 1

Run and compare 18 reinforcement learning algorithms side by side on standard OpenAI Gym environments to understand their trade-offs.

USE CASE 2

Use this codebase as a starting point for a custom RL experiment by swapping in your own compatible environment.

USE CASE 3

Study working PyTorch implementations of DQN, SAC, and PPO as a learning reference for AI coursework.

Tech stack

PythonPyTorchOpenAI Gym

Getting it running

Difficulty · moderate Time to first run · 30min

Requires a Python environment with PyTorch and OpenAI Gym installed, GPU is recommended for faster training runs.

In plain English

This repository is a collection of Python implementations of deep reinforcement learning algorithms. Reinforcement learning is a branch of AI research where software agents learn to make decisions by trying actions and receiving rewards or penalties based on the results, similar to how a person learns a game by playing it repeatedly. The code here uses PyTorch, which is a popular framework for building and training AI models. The repository covers 18 different algorithms, ranging from foundational approaches like Deep Q-Learning to more advanced methods like Soft Actor-Critic and Proximal Policy Optimisation. Each algorithm is a different strategy for how an agent figures out the best action to take in a given situation. Some work well when actions are discrete (like choosing left or right), others when actions are continuous (like adjusting a value on a sliding scale). Alongside the algorithms, the repository includes several custom game environments used for testing. These include simple grid-based puzzles and simulated robotic tasks. The README also shows graphs comparing how well different algorithms perform on these environments, so you can see which approaches learn faster or reach higher scores. To use the code, you clone the repository, set up a Python environment, install the listed dependencies, and run one of the results scripts. The setup process is documented with step-by-step terminal commands. If you want to test an algorithm on a different game, you can point it to any compatible environment from the OpenAI Gym library, or build your own by following the provided examples. This project is primarily aimed at researchers and students learning about reinforcement learning, but anyone who wants to see working code for these algorithms alongside experimental results can use it as a reference or starting point.

Copy-paste prompts

Prompt 1
Using this deep-RL repository, show me how to run the Soft Actor-Critic algorithm on LunarLanderContinuous-v2 and plot the reward curve over training steps.
Prompt 2
Explain the difference between the discrete-action and continuous-action algorithms in this repository and tell me which ones to try first for a robotic arm control task.
Prompt 3
How do I plug in a custom OpenAI Gym-compatible environment into this repository's results scripts to benchmark it against the included algorithms?
Prompt 4
Set up this deep-RL repository from scratch: what Python version, pip packages, and terminal commands do I need to run a first training experiment?
Prompt 5
Which algorithm in this collection is best suited for a task with sparse rewards, and how do I configure it to run for more training steps?
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