Analysis updated 2026-06-24
Add customizable player character models to a Minecraft Forge 2.6.5 server.
Import Bedrock Edition model and animation files for player avatars.
Build the mod from source with the Gradle wrapper and ship a fork to your community.
Pair with the SIMD-Acceleration C++ companion library for faster rendering.
| openysmdev/openysm | agarrharr/phonegap-sms-plugin | pengmoubuaixuexi/tagent | |
|---|---|---|---|
| Stars | 85 | 81 | 90 |
| Language | Java | Java | Java |
| Last pushed | — | 2015-10-11 | — |
| Maintenance | — | Dormant | — |
| Setup difficulty | moderate | easy | hard |
| Complexity | 3/5 | 2/5 | 5/5 |
| Audience | developer | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Needs a Forge 2.6.5 build environment with Gradle, bundled Wine Fox model has CC BY-NC-SA terms separate from the MIT source.
OpenYSM is a Minecraft mod that replaces the standard player character model with a customizable one. The README, written in Chinese, presents the project as an open-source alternative to Yes Steve Model, a mod commonly known as YSM that does a similar job. This version is built against YSM 2.6.5 Forge and is offered so that players have a fully open implementation they can modify and redistribute on their own terms. Under the hood the mod uses a library called GeckoLib to handle the animation system, and it loads model and animation files in the format used by Minecraft Bedrock Edition. The README explains that this format choice is what lets players bring in their own character models and animations rather than being stuck with the default look. There is also an optional companion library written in C++ for faster rendering, kept in a separate repository called SIMD-Acceleration under the same OpenYSMDev organization. To build the mod from source, the README has you clone the repository, change into the folder, and run the Gradle build wrapper. The resulting jar file lands in build/libs. Contributions are welcomed in the form of issues, documentation improvements, bug fixes, and new features. The source code itself is released under the MIT license, while the bundled character models follow their own terms: the default model is released into the public domain through CC0, and a model called Wine Fox uses CC BY-NC-SA 4.0, which limits it to non-commercial use, requires attribution, and asks that any derived work uses the same license.
Open-source Minecraft Forge mod that replaces the player character with customizable Bedrock-format models and animations via GeckoLib, built as an alternative to the Yes Steve Model mod.
Mainly Java. The stack also includes Java, Forge, GeckoLib.
Source code is MIT, default character model is CC0 public domain, while the Wine Fox model is CC BY-NC-SA 4.0 and limits commercial use.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.