Analysis updated 2026-05-18
Play a simple text-based space shooter in your terminal with keyboard commands.
Read the source as a beginner-friendly example of object-oriented programming in Lua.
Fork the project to practice extending a small Lua game with new mechanics.
| nzukoudamien/space-conqueror | serial-serialia/avalon.nvim | atcold/sota-models | |
|---|---|---|---|
| Stars | 5 | 5 | 6 |
| Language | Lua | Lua | Lua |
| Last pushed | — | — | 2014-11-18 |
| Maintenance | — | — | Dormant |
| Setup difficulty | easy | easy | moderate |
| Complexity | 1/5 | 1/5 | 3/5 |
| Audience | vibe coder | developer | researcher |
Figures from each repo's GitHub metadata at analysis time.
Requires only a Lua installation, run with 'lua main.lua' from the project folder.
Space Conqueror is a 2D, text-based space shooter game written entirely in the Lua programming language, built using object-oriented programming concepts. It is a learning project made by an 18-year-old self-taught developer from Cameroon who goes by the name DamixLord, created to put the finishing touches on his own foundational training in Lua. The README explains that the developer set out to build something fun and simple as a capstone for learning the language, and he notes the game is not perfect and that he plans to keep improving it. He also mentions discovering afterward that the game's core logic closely resembles Blastar, the first space game reportedly coded by Elon Musk in 1984 at age twelve, though Space Conqueror is its own separate implementation rather than a copy or port of that game. To play, the only requirement is having Lua installed on your machine, which works the same way on Windows, Linux, and macOS. You start the game by opening a terminal in the project folder and running lua main.lua. Once it is running, the controls are all keyboard based and confirmed with the Enter key: typing q and pressing Enter moves your ship left, typing d and pressing Enter moves it right, typing f and pressing Enter fires a laser, and pressing Enter on its own without typing anything skips your turn and keeps you in place. Because the game is entirely text based, there is no graphical window or image rendering involved, the whole experience happens through terminal input and output. The project is released under the MIT License, so anyone can freely use, modify, distribute, or build on the code for either personal or commercial purposes, as long as the original copyright notice is kept with any copies of the software.
Space Conqueror is a text-based, terminal-only space shooter game written in pure Lua as a beginner's learning project.
Mainly Lua. The stack also includes Lua.
Permissive open-source license, use freely in personal or commercial projects.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly vibe coder.
This repo across BitVibe Labs
Verify against the repo before relying on details.