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niklasvh/html2canvas

31,855TypeScriptAudience · developerComplexity · 2/5StaleLicenseSetup · easy

TLDR

JavaScript library that takes screenshots of web pages inside the browser by reading HTML and CSS, then drawing them onto a canvas element.

Mindmap

mindmap
  root((html2canvas))
    What it does
      Captures web pages
      Draws to canvas
      Client-side only
    How it works
      Reads DOM
      Interprets CSS
      Reconstructs visuals
    Use cases
      Feedback tools
      Report generation
      Design exports
    Limitations
      Advanced CSS
      Cross-origin content
      Not pixel-perfect
    Tech stack
      TypeScript
      JavaScript
      Canvas API

Things people build with this

USE CASE 1

Build a feedback tool that captures what users see on screen when reporting bugs.

USE CASE 2

Generate PDF reports or images from interactive dashboards and data visualizations.

USE CASE 3

Let users export their designs or creations as image files directly from your web app.

USE CASE 4

Create screenshot functionality in web apps without relying on server-side tools.

Tech stack

TypeScriptJavaScriptCanvas APIDOMCSS

Getting it running

Difficulty · easy Time to first run · 5min
MIT license allows free use for any purpose, including commercial, as long as you include the original copyright notice.

In plain English

html2canvas is a JavaScript library that lets you take screenshots of web pages, or specific parts of them, entirely inside the user's browser, without needing any server-side help. Normally, taking a screenshot of a webpage requires either the operating system or a server-side headless browser. html2canvas works differently: it reads the page's HTML structure (called the DOM) and the CSS styles applied to each element, then reconstructs what the page looks like by drawing it onto an HTML canvas element, essentially a blank drawing surface built into browsers. Because the screenshot is recreated by interpreting styles and layout, rather than capturing actual pixels from the screen, it may not be perfectly identical to what the browser actually renders. Some advanced CSS features or cross-origin content (content loaded from a different website) may not be fully supported or may require a proxy workaround due to browser security restrictions. You would use this library when you need to give users the ability to save a visual snapshot of the page they are viewing, for example, in a feedback tool that captures what went wrong on screen, or in a report generator that turns a dashboard into an image, or in a design tool that lets users export their work visually. Usage is straightforward: you call html2canvas and pass it the element you want to capture. It returns a Promise (a modern JavaScript mechanism for handling asynchronous results), and when it resolves you get back a canvas element that you can display on the page, download as an image, or send to a server. The library is written in TypeScript, runs in modern browsers (Firefox, Chrome, Safari, Opera, IE9+), and is distributed via npm.

Copy-paste prompts

Prompt 1
Show me how to use html2canvas to capture a specific div element and download it as a PNG image.
Prompt 2
How do I handle cross-origin images when using html2canvas, and what proxy options are available?
Prompt 3
Write a React component that uses html2canvas to let users take and download screenshots of a dashboard.
Prompt 4
What CSS features does html2canvas support, and how do I work around unsupported styles?
Prompt 5
How do I use html2canvas to generate multiple screenshots of different page sections and combine them?
Open on GitHub → Explain another repo

Generated 2026-05-18 · Model: sonnet-4-6 · Verify against the repo before relying on details.