Analysis updated 2026-05-18
Let players on a Minecraft server see farther than the server's render distance without exploring every chunk first.
Reduce network and disk load on a busy Minecraft server by caching and compressing chunk data before sending it.
Protect a server from being overwhelmed by rate limiting how many chunks each player can request in a burst.
Let server operators exclude specific dimensions, like the End, from chunk streaming for safety or performance.
| nikitagk22/bobby-share | abhishek-kumar09/configurate | abhishek-kumar09/orekit | |
|---|---|---|---|
| Stars | 0 | — | — |
| Language | Java | Java | Java |
| Last pushed | — | 2020-09-30 | 2020-11-15 |
| Maintenance | — | Dormant | Dormant |
| Setup difficulty | moderate | easy | moderate |
| Complexity | 3/5 | 2/5 | 4/5 |
| Audience | developer | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires placing matching client and server jar files correctly, the base Bobby mod must only go on the client.
Bobby Share is a mod for Minecraft, built for the Fabric mod loader, that works alongside another popular mod called Bobby. Bobby lets players see further than the server normally allows by saving a local copy of nearby chunks of the world on their own computer, but normally you have to physically walk through an area first before it gets cached. Bobby Share removes that requirement by having the server send chunk data straight to your client the moment you need it. When you join a server or move into a new area, your game checks whether it already has that chunk saved locally. If not, it quietly asks the server for it. The server then prepares the chunk in the background, strips out details that do not matter for rendering, like structures, entity behavior data, and certain terrain shaping information, and sends a much smaller version back to your client, which saves it so you can instantly see far beyond the server's own render distance. The mod is built with larger servers in mind. It keeps a cache of recently requested chunks in server memory so popular areas do not need to be reloaded from disk every time, and it limits how many chunk requests each player can make in quick succession, so a player moving unusually fast or a misbehaving bot cannot overwhelm the server. Because the heavy data is stripped out before sending, the amount of information transferred is typically reduced by fifty to eighty percent, and all the chunk loading work happens off the game's main thread so it should not cause stutters or slowdowns for anyone on the server. Server operators can adjust settings like request limits, cache size, and which dimensions are excluded from chunk streaming through a configuration file, and reload those changes with a command without restarting the server. To install it, you place the compiled files in the mods folder on both the client and server, though the original Bobby mod itself only needs to be installed on the client side. Building it from source requires Java 21 and a single Gradle command. The project is released under the MIT license, so it is free to use, modify, and share, including commercially, as long as the copyright notice is kept.
A Fabric mod that streams Minecraft chunk data from server to client in the background to fill the Bobby mod's render-distance cache without players walking there first.
Mainly Java. The stack also includes Java, Fabric, Minecraft.
Use, modify, and share freely, including commercially, as long as you keep the copyright notice.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.