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nagaa95/gtasa_nx

Analysis updated 2026-05-18

26CAudience · generalComplexity · 4/5LicenseSetup · hard

TLDR

A homebrew wrapper that runs the Android version of Grand Theft Auto: San Andreas natively on a Nintendo Switch, using your own legally owned copy of the game.

Mindmap

mindmap
  root((gtasa_nx))
    What It Does
      Wraps Android game binary
      Runs on Nintendo Switch
      Patches original game
    Tech Stack
      C
      devkitA64
      Mesa
      SDL2
    Use Cases
      Play on Switch
      Customize settings
      Use cheat codes
    Audience
      Switch homebrew users
      GTA fans

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Run your own legally owned Android copy of GTA San Andreas on a Nintendo Switch.

USE CASE 2

Adjust in-game settings like resolution, FPS counter, and PS2-era visual toggles through a config file.

USE CASE 3

Use the built in mod settings menu to toggle fixes and features without editing files.

USE CASE 4

Input classic PC cheat codes in-game through an on-screen keyboard.

What is it built with?

CdevkitA64MesaSDL2

How does it compare?

nagaa95/gtasa_nxjessetbh/wcwvsnwoworldtourrecompcodemagic-ci-cd/codemagic-patch
Stars262625
LanguageCCC
Setup difficultyhardmoderatehard
Complexity4/54/54/5
Audiencegeneralgeneraldeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · hard Time to first run · 1h+

Requires extracting files from your own legally owned Android APK and OBB, plus a homebrew-capable Switch.

Use freely for any purpose, including commercial use, as long as you keep the copyright notice.

In plain English

gtasa_nx is a homebrew port that lets Grand Theft Auto: San Andreas run on a Nintendo Switch. It does not include any of the original game's code or assets. Instead, it works as a wrapper around the existing Android version of the game, loading the original 64 bit Android binary and patching it so it runs natively inside a minimal Android style environment built for the Switch. You need to legally own a copy of the specific Android release of the game to use this project. Setting it up means extracting two native library files from the Android APK, plus all of the game's data files from the APK and its OBB archive, and placing everything in a folder on your Switch's SD card alongside the port's own .nro file. Once installed, you launch it through a game override or a forwarder, since it needs more memory and system access than the Switch's normal applet mode allows. The port includes a settings file you can edit to change things like render resolution, whether an FPS counter is shown, and several small gameplay toggles inherited from older PlayStation 2 and mobile versions of the game, such as texture filtering and pedestrian lighting options. There is also a built in menu, opened by holding a button during the startup splash screen, for toggling the port's fixes and features without editing files directly. Classic PC style cheat codes can be typed in through an on screen keyboard. The README is candid about a performance limitation: the game issues a lot of graphics calls per frame, and the Switch's graphics driver handles those calls slowly one at a time, so the GPU often sits idle while the CPU becomes the bottleneck. The project credits related work on the PS Vita and other Switch homebrew projects that it builds on. The project's own source code is licensed under the MIT License, though it makes clear it has no affiliation with the game's publisher or rights holders.

Copy-paste prompts

Prompt 1
Walk me through installing gtasa_nx on my Nintendo Switch using my own copy of the Android APK and OBB.
Prompt 2
Explain what each setting in gtasa_nx's config.txt does, like trilinear_filter and ps2_corona_rotation.
Prompt 3
Help me build gtasa_nx from source using devkitA64 and the project's Mesa patch script.
Prompt 4
Show me how to reduce stutter in gtasa_nx following the shader cache steps in the README.

Frequently asked questions

What is gtasa_nx?

A homebrew wrapper that runs the Android version of Grand Theft Auto: San Andreas natively on a Nintendo Switch, using your own legally owned copy of the game.

What language is gtasa_nx written in?

Mainly C. The stack also includes C, devkitA64, Mesa.

What license does gtasa_nx use?

Use freely for any purpose, including commercial use, as long as you keep the copyright notice.

How hard is gtasa_nx to set up?

Setup difficulty is rated hard, with roughly 1h+ to a first successful run.

Who is gtasa_nx for?

Mainly general.

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