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mr-sung-69/stormcrown-a-fanmade-tes-project

Analysis updated 2026-05-18

1HTMLAudience · generalComplexity · 1/5Setup · easy

TLDR

A solo hobbyist's fan made Elder Scrolls style browser game about the rise of Tiber Septim, built with help from Claude AI.

Mindmap

mindmap
  root((Stormcrown))
    What it does
      Fan made TES game
      Story of Tiber Septim
      Browser based play
    Tech stack
      HTML
      JavaScript
      Claude assisted engine
    Use cases
      Play on mobile or desktop
      Save progress locally
    Audience
      Elder Scrolls fans
      Casual browser gamers

Code map

Detail Auto

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filefunction / class

What do people build with it?

USE CASE 1

Play a fan made Elder Scrolls story set during the rise of Tiber Septim in a browser.

USE CASE 2

Try a browser game on mobile or desktop without installing anything.

USE CASE 3

Save and reload game progress between play sessions using the save file feature.

USE CASE 4

Give feedback to a solo creator building a passion project game.

What is it built with?

HTMLJavaScript

How does it compare?

mr-sung-69/stormcrown-a-fanmade-tes-projectabhishek-kumar09/mern-live-js-june-2021abhishek-kumar09/z
Stars111
LanguageHTMLHTMLHTML
Last pushed2021-09-132019-12-23
MaintenanceDormantDormant
Setup difficultyeasymoderateeasy
Complexity1/52/51/5
Audiencegeneraldevelopergeneral

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

Just download the game file and open it in a browser, no install needed.

In plain English

Stormcrown is a fan made game set in the Elder Scrolls universe, built by a single hobbyist who says they are not a programmer. According to the README, the game's engine and much of its content were generated with the help of Claude AI, while the creator personally made the pixel art, wrote the story, and composed the music. The game imagines what an Elder Scrolls title would look like if it played more like a classic Fallout game. The story is set during the rise of Tiber Septim, a specific period in Elder Scrolls history, which the creator chose because it gives room for creative storytelling without conflicting with established lore. The README describes the game as containing plenty of fun and goofy content for players to find. To play it, someone downloads the game file to their device and opens it in a web browser. It works on both iOS and Android phones as well as desktop browsers, since it runs entirely through the browser rather than needing an install. There is a save progress button that lets a player save their game file to a folder on their device, so progress can carry over between updates. The creator is upfront that the game likely has bugs, since they are working alone and cannot thoroughly test every part of it. They are asking anyone who plays the game to share feedback so it can be improved over time. Overall, this is a personal, self-taught passion project rather than a polished commercial release, and the README treats it as a work in progress that the creator hopes to keep improving with community feedback.

Copy-paste prompts

Prompt 1
Explain how to download and run Stormcrown in my browser on mobile.
Prompt 2
Help me understand how the save progress feature works in this game.
Prompt 3
What kind of story does Stormcrown tell about Tiber Septim?
Prompt 4
Help me report a bug I found while playing Stormcrown.

Frequently asked questions

What is stormcrown-a-fanmade-tes-project?

A solo hobbyist's fan made Elder Scrolls style browser game about the rise of Tiber Septim, built with help from Claude AI.

What language is stormcrown-a-fanmade-tes-project written in?

Mainly HTML. The stack also includes HTML, JavaScript.

How hard is stormcrown-a-fanmade-tes-project to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is stormcrown-a-fanmade-tes-project for?

Mainly general.

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