Analysis updated 2026-07-18 · repo last pushed 2021-12-02
Speed up a Lua application's startup by loading pre-compiled bytecode instead of parsing source files each time.
Ship a game or embedded device with compiled Lua scripts so players can't easily read or modify the logic.
Let compiled bytecode chain-load other compiled dependencies automatically in a Lua project.
| mna/luaprecomp | alerque/silex.sile | allquixotic/esoguildactivityaddon | |
|---|---|---|---|
| Language | Lua | Lua | Lua |
| Last pushed | 2021-12-02 | 2025-04-17 | 2019-05-28 |
| Maintenance | Dormant | Stale | Dormant |
| Setup difficulty | easy | moderate | moderate |
| Complexity | 2/5 | 3/5 | 2/5 |
| Audience | developer | developer | general |
Figures from each repo's GitHub metadata at analysis time.
Requires pre-compiling modules with luac before they can be loaded as bytecode.
A lightweight Lua library that makes `require()` load pre-compiled bytecode files instead of source code, speeding up startup and optionally hiding your source.
Mainly Lua. The stack also includes Lua, LuaRocks.
Dormant — no commits in 2+ years (last push 2021-12-02).
The explanation does not specify the license terms.
Setup difficulty is rated easy, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.