explaingit

mfori/piskvorky

Analysis updated 2026-07-18 · repo last pushed 2021-01-14

KotlinAudience · developerComplexity · 3/5DormantSetup · moderate

TLDR

A multiplayer TicTacToe game you can play online against other people, built to demo how Kotlin Multiplatform powers both the backend and web frontend.

Mindmap

mindmap
  root((piskvorky))
    What it does
      Online TicTacToe
      Real-time matches
      Lobby matchmaking
    Tech stack
      Kotlin Multiplatform
      Ktor
      MySQL
      React
    Use cases
      Play with friends
      Learn Kotlin Multiplatform
      Study shared codebase design
    Audience
      Developers
      Kotlin learners
    Setup
      Docker quick-start
      Gradle build
      Test account included

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Play a real-time multiplayer TicTacToe match against a friend online.

USE CASE 2

Study how Kotlin Multiplatform shares logic between a backend server and a web frontend.

USE CASE 3

Use the pre-configured test account to try the game immediately after setup.

USE CASE 4

Learn how to structure a full-stack app with a Ktor backend and a React client.

What is it built with?

KotlinKtorMySQLReactGradleDocker

How does it compare?

mfori/piskvorkyandroosio/thortuneazcomp2000/battery-sentinel
Stars00
LanguageKotlinKotlinKotlin
Last pushed2021-01-14
MaintenanceDormant
Setup difficultymoderateeasymoderate
Complexity3/52/52/5
Audiencedevelopergeneraldeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

Requires Gradle, a MySQL database, and Docker for the quick-start script, uses experimental Kotlin features.

No license information was found in the explanation.

Copy-paste prompts

Prompt 1
Show me how to set up piskvorky locally using the Docker quick-start script and log in with the test account.
Prompt 2
Explain how Kotlin Multiplatform lets this project share code between the Ktor backend and the React frontend.
Prompt 3
Walk me through how matchmaking and real-time move syncing work in this multiplayer TicTacToe project.
Prompt 4
Help me extend piskvorky's game logic to support a different board game using the same shared Kotlin code.

Frequently asked questions

What is piskvorky?

A multiplayer TicTacToe game you can play online against other people, built to demo how Kotlin Multiplatform powers both the backend and web frontend.

What language is piskvorky written in?

Mainly Kotlin. The stack also includes Kotlin, Ktor, MySQL.

Is piskvorky actively maintained?

Dormant — no commits in 2+ years (last push 2021-01-14).

What license does piskvorky use?

No license information was found in the explanation.

How hard is piskvorky to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is piskvorky for?

Mainly developer.

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