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maximkuzlin/tic-tac-toe-chamber

Analysis updated 2026-05-18

1TypeScriptAudience · developerComplexity · 3/5LicenseSetup · moderate

TLDR

An open-source 3D tic-tac-toe game for Snap Spectacles AR glasses, placing the player inside a 3x3x3 cube where they look around and step through the board to place marks.

Mindmap

mindmap
  root((Tic-Tac-Toe Chamber))
    Gameplay
      3x3x3 cube board
      Easy and hard modes
      AI opponent
    Interaction
      Look to target
      Step to navigate
      Place mark button
    Tech Stack
      TypeScript
      Lens Studio
      SpectaclesInteractionKit
    Customization
      Board scale
      Colors
      Audio slots
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Code map

Detail Auto

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filefunction / class

What do people build with it?

USE CASE 1

Play a spatial 3D tic-tac-toe game on Snap Spectacles where you navigate through a physical cube board.

USE CASE 2

Use this project as a starting template for building your own Spectacles AR game with Lens Studio.

USE CASE 3

Study the TypeScript source to learn how to structure board logic, rendering, and UI in a Lens Studio project.

What is it built with?

TypeScriptLens StudioSpectaclesInteractionKitSpectaclesUIKit

How does it compare?

maximkuzlin/tic-tac-toe-chamberabidoo22/pixelorama-mcpaditya-pandey/slate
Stars111
LanguageTypeScriptTypeScriptTypeScript
Setup difficultymoderatemoderateeasy
Complexity3/53/52/5
Audiencedevelopervibe codergeneral

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

Requires Lens Studio 5.15.3 with Spectacles project support enabled, must have Spectacles hardware to test.

MIT license: use, copy, modify, and distribute freely for any purpose, including commercial use.

In plain English

Tic-Tac-Toe Chamber is a 3D tic-tac-toe game built for Snap Spectacles, the augmented reality glasses from Snapchat. Instead of a flat 2D grid, the game puts the player inside a 3x3x3 cube where marks can be placed in any direction including through the middle of the cube. The player physically looks around and steps through the three-dimensional board to choose cells. The goal is the same as regular tic-tac-toe: complete a line, but the line can now run through three dimensions. The game has two difficulty modes. Easy mode gives the player three steps to navigate the cube and allows moving through occupied cells. Hard mode allows only two steps and restricts movement to empty cells. An AI opponent plays against the human player. A floating display shows the current game state, and a small draggable miniature cube shows the full board for reference. The project is built with Snap's Lens Studio development environment (version 5.15.3) and uses two of Snap's software toolkits: SpectaclesInteractionKit for handling physical input from the glasses, and SpectaclesUIKit for interface elements. The game logic is written in TypeScript across five files covering rules, rendering, UI, and audio. Sound effects for moves, placements, wins, draws, and errors can all be assigned through Lens Studio's visual Inspector panel. To open the project, you need Lens Studio 5.15.3 with Spectacles support enabled. You open the .esproj file and let Lens Studio rebuild its cache. The code is published as open source for learning and remixing, and the project is licensed under the MIT license.

Copy-paste prompts

Prompt 1
How do I open the Tic-Tac-Toe Chamber project in Lens Studio 5.15.3 and preview it on Snap Spectacles?
Prompt 2
How do I adjust the board scale, colors, and opacity in Tic-Tac-Toe Chamber using the Inspector panel?
Prompt 3
How does BoardModel.ts detect a winning line in a 3x3x3 3D tic-tac-toe grid?
Prompt 4
How do I assign custom sound effects to the move, placement, and win slots in Tic-Tac-Toe Chamber?

Frequently asked questions

What is tic-tac-toe-chamber?

An open-source 3D tic-tac-toe game for Snap Spectacles AR glasses, placing the player inside a 3x3x3 cube where they look around and step through the board to place marks.

What language is tic-tac-toe-chamber written in?

Mainly TypeScript. The stack also includes TypeScript, Lens Studio, SpectaclesInteractionKit.

What license does tic-tac-toe-chamber use?

MIT license: use, copy, modify, and distribute freely for any purpose, including commercial use.

How hard is tic-tac-toe-chamber to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is tic-tac-toe-chamber for?

Mainly developer.

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