explaingit

mattparkerdev/sharpide

Analysis updated 2026-07-03

3,681C#Audience · developerComplexity · 3/5Setup · hard

TLDR

An open-source code editor for .NET and C# development, built using Godot as the cross-platform UI layer. Runs on Windows, Mac, and Linux with code completion, debugging, a build panel, and an early NuGet package browser.

Mindmap

mindmap
  root((sharpide))
    What it is
      Code editor for dotNET
      Open source WIP
      Cross-platform
    Tech
      Csharp and dotNET
      Godot for UI layer
      Language Server Protocol
    Features
      Code completion
      Debugger view
      Build output panel
      NuGet browser early
    Who its for
      dotNET developers
      Open source contributors
      Godot GUI explorers
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Code map

Detail Auto

An interactive map of this repo's files and how they connect — its source is parsed live in your browser. Click Visualize to build it.

filefunction / class

What do people build with it?

USE CASE 1

Use SharpIDE as a lightweight open-source editor for C# and .NET projects on Windows, Mac, or Linux.

USE CASE 2

Contribute to an IDE built with Godot engine to learn how game engines can power cross-platform desktop GUI apps.

USE CASE 3

Browse and install NuGet packages from within the editor without switching to a terminal.

USE CASE 4

Debug .NET applications using the built-in debugger view and build output panel.

What is it built with?

C#.NETGodot

How does it compare?

mattparkerdev/sharpidenpgsql/npgsqlscisharp/llamasharp
Stars3,6813,6853,677
LanguageC#C#C#
Setup difficultyhardeasymoderate
Complexity3/52/53/5
Audiencedeveloperdeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · hard Time to first run · 1h+

Requires both .NET SDK and Godot engine installed, macOS users must manually run terminal commands to bypass Gatekeeper for unsigned builds.

No license explicitly mentioned in the explanation.

In plain English

SharpIDE is an open-source code editor built specifically for .NET development, the software platform from Microsoft used to build apps with C# and related languages. It runs on Windows, Mac, and Linux, and is itself built using two technologies: .NET for the underlying logic, and Godot, a game engine that is increasingly used to build non-game desktop applications because of its cross-platform rendering capabilities. The editor is still in active development but already includes several features that developers expect from a modern coding tool. The screenshots in the README show code completion (suggestions that appear as you type), signature help (which shows you what arguments a function expects), code actions and refactoring options, symbol information on hover, and syntax highlighting for Razor files (a file format used in ASP.NET web development). There is also a run panel, a debugger view, a build output panel, and early work on a NuGet package browser and a test explorer. NuGet is the package manager for .NET, roughly equivalent to npm for JavaScript. The project is honest about its work-in-progress status and encourages people to file issues if they encounter problems or to contribute code. Build instructions are in a separate CONTRIBUTING.md file rather than the main README. One practical note for Mac users: recent versions of macOS restrict running software that has not been signed by a verified developer. The README includes a short workaround using terminal commands to bypass this restriction for the SharpIDE app, since it is a free open-source project without commercial code signing.

Copy-paste prompts

Prompt 1
I cloned SharpIDE. Walk me through building it on macOS after installing .NET SDK and Godot, which steps are in CONTRIBUTING.md and what order do they go in?
Prompt 2
How does Godot work as a cross-platform desktop app framework for a non-game tool like SharpIDE? What are the trade-offs compared to Avalonia or MAUI?
Prompt 3
I want to add a test explorer panel to SharpIDE. Where in the Godot scene tree and which C# files should I start modifying?
Prompt 4
How do I bypass macOS Gatekeeper to run an unsigned desktop app I built from source using .NET and Godot?
Prompt 5
Show me how to implement basic code completion in a Godot-based code editor using the Language Server Protocol in C#.

Frequently asked questions

What is sharpide?

An open-source code editor for .NET and C# development, built using Godot as the cross-platform UI layer. Runs on Windows, Mac, and Linux with code completion, debugging, a build panel, and an early NuGet package browser.

What language is sharpide written in?

Mainly C#. The stack also includes C#, .NET, Godot.

What license does sharpide use?

No license explicitly mentioned in the explanation.

How hard is sharpide to set up?

Setup difficulty is rated hard, with roughly 1h+ to a first successful run.

Who is sharpide for?

Mainly developer.

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