explaingit

masamunedate99/experienced-pixel-dungeon-redone

Analysis updated 2026-05-18

0JavaAudience · generalComplexity · 3/5Setup · moderate

TLDR

A grindy roguelike dungeon game for Android and desktop, forked from Shattered Pixel Dungeon to fix one item drop bug.

Mindmap

mindmap
  root((repo))
    What it does
      Roguelike dungeon crawler
      Randomized levels and loot
      Grind focused progression
    Tech stack
      Java
      Android build
      Desktop build
    Use cases
      Play the released game
      Study fork source code
      Build your own variant
    Audience
      Casual gamers
      Java developers
    Origins
      Fork of Shattered Pixel Dungeon
      Fixes shopkeeper drop bug

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Download and play the game on Android or desktop for a grindy dungeon crawl.

USE CASE 2

Read the source code as a reference for building your own Java roguelike.

USE CASE 3

Compile the project yourself to test the Clay drop fix from the shopkeeper.

What is it built with?

JavaAndroidDesktop

How does it compare?

masamunedate99/experienced-pixel-dungeon-redoneabhishek-kumar09/configurateabhishek-kumar09/orekit
Stars0
LanguageJavaJavaJava
Last pushed2020-09-302020-11-15
MaintenanceDormantDormant
Setup difficultymoderateeasymoderate
Complexity3/52/54/5
Audiencegeneraldeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

Requires following the Android, desktop, or iOS compiling guide in the docs folder rather than a simple install.

No license information is stated in the README.

In plain English

Experienced Pixel Dungeon (Redone) is a roguelike dungeon game, meaning you explore randomly generated levels, fight enemies, and collect items, with a different layout every time you play. It is a fork of Shattered Pixel Dungeon, built on that project's source code, and it leans into grinding: playing repeatedly to collect hundreds of items and build up your character over many runs rather than finishing quickly. The game is written in Java and compiles for Android and desktop computers, with guides in the docs folder also covering iOS builds for those willing to attempt it. Official releases are distributed through Google Play and through GitHub Releases, so most players do not need to build the project themselves, only developers who want to modify or study the code need to compile it. This repository does not accept pull requests from other contributors. It is shared publicly so other developers can read the code, learn from it, or adapt it for their own projects, not so people can add changes directly. The maintainer welcomes issue reports such as bug reports and feature requests, though the README's tone suggests this is a low pressure hobby project rather than one with active support commitments. For anyone who wants to build from source, the /docs folder contains separate guides: one for compiling for Android, including notes on what to do before distributing an APK on Google Play, one for desktop platforms, one for iOS, and one describing recommended changes for people who want to make their own version of the game. There is no translation project for other languages. Because this is a fork with almost no history of its own yet, it currently has no stars and was just created. Anyone evaluating it should look at the parent project, Shattered Pixel Dungeon, for a sense of the broader game's maturity, since this fork's own README states it exists mainly to fix one specific bug involving an item called Clay not dropping from a shopkeeper.

Copy-paste prompts

Prompt 1
Explain how the compiling for Android guide in this repo's docs folder works step by step.
Prompt 2
Summarize what changed in this fork compared to Shattered Pixel Dungeon based on the README.
Prompt 3
Walk me through setting up a desktop build environment for this Java game.
Prompt 4
List the recommended changes this repo suggests for making my own dungeon game version.

Frequently asked questions

What is experienced-pixel-dungeon-redone?

A grindy roguelike dungeon game for Android and desktop, forked from Shattered Pixel Dungeon to fix one item drop bug.

What language is experienced-pixel-dungeon-redone written in?

Mainly Java. The stack also includes Java, Android, Desktop.

What license does experienced-pixel-dungeon-redone use?

No license information is stated in the README.

How hard is experienced-pixel-dungeon-redone to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is experienced-pixel-dungeon-redone for?

Mainly general.

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