Analysis updated 2026-05-18
Download and play the game on Android or desktop for a grindy dungeon crawl.
Read the source code as a reference for building your own Java roguelike.
Compile the project yourself to test the Clay drop fix from the shopkeeper.
| masamunedate99/experienced-pixel-dungeon-redone | abhishek-kumar09/configurate | abhishek-kumar09/orekit | |
|---|---|---|---|
| Stars | 0 | — | — |
| Language | Java | Java | Java |
| Last pushed | — | 2020-09-30 | 2020-11-15 |
| Maintenance | — | Dormant | Dormant |
| Setup difficulty | moderate | easy | moderate |
| Complexity | 3/5 | 2/5 | 4/5 |
| Audience | general | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires following the Android, desktop, or iOS compiling guide in the docs folder rather than a simple install.
Experienced Pixel Dungeon (Redone) is a roguelike dungeon game, meaning you explore randomly generated levels, fight enemies, and collect items, with a different layout every time you play. It is a fork of Shattered Pixel Dungeon, built on that project's source code, and it leans into grinding: playing repeatedly to collect hundreds of items and build up your character over many runs rather than finishing quickly. The game is written in Java and compiles for Android and desktop computers, with guides in the docs folder also covering iOS builds for those willing to attempt it. Official releases are distributed through Google Play and through GitHub Releases, so most players do not need to build the project themselves, only developers who want to modify or study the code need to compile it. This repository does not accept pull requests from other contributors. It is shared publicly so other developers can read the code, learn from it, or adapt it for their own projects, not so people can add changes directly. The maintainer welcomes issue reports such as bug reports and feature requests, though the README's tone suggests this is a low pressure hobby project rather than one with active support commitments. For anyone who wants to build from source, the /docs folder contains separate guides: one for compiling for Android, including notes on what to do before distributing an APK on Google Play, one for desktop platforms, one for iOS, and one describing recommended changes for people who want to make their own version of the game. There is no translation project for other languages. Because this is a fork with almost no history of its own yet, it currently has no stars and was just created. Anyone evaluating it should look at the parent project, Shattered Pixel Dungeon, for a sense of the broader game's maturity, since this fork's own README states it exists mainly to fix one specific bug involving an item called Clay not dropping from a shopkeeper.
A grindy roguelike dungeon game for Android and desktop, forked from Shattered Pixel Dungeon to fix one item drop bug.
Mainly Java. The stack also includes Java, Android, Desktop.
No license information is stated in the README.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.