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lipzh5/realm

22PythonAudience · researcherComplexity · 5/5Setup · hard

TLDR

A research system that generates realistic head movements and facial expressions for a listener in response to a speaker's audio, including experiments on a physical humanoid robot.

Mindmap

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  root((REALM))
    What it does
      Generate listener head motion
      Produce facial micro-expressions
      Match timing to speech
    How it works
      Coarse stage for slow motion
      Fine stage for micro-expressions
      Gating for reaction delay
    Robot experiments
      Ameca humanoid robot
      Inverse kinematics mapping
    Tech stack
      Python 3.10
      PyTorch 2.0
    Status
      Under academic review
      No weights released yet
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Things people build with this

USE CASE 1

Train the REALM model from scratch on the ViCo Challenge dataset to generate listener head motions from speaker audio.

USE CASE 2

Use REALM's output coefficients to drive a physical Ameca robot's head and face during a live conversation.

USE CASE 3

Study how the two-stage coarse-to-fine motion generation avoids the averaged-out appearance common in generative listener models.

USE CASE 4

Run inference with REALM once weights are released to generate a listener video response given only an audio clip of a speaker.

Tech stack

PythonPyTorch

Getting it running

Difficulty · hard Time to first run · 1day+

Pre-trained weights are withheld during academic review, training from scratch requires Python 3.10, PyTorch 2.0, and preparing data from the ViCo Challenge Baseline repository.

No license information was mentioned in the explanation.

In plain English

REALM, short for Reactive Embodied Audio-driven Listening Model, is a research project that generates realistic listener behavior in response to what a speaker is saying. Given only the speaker's audio, the system produces head movements and facial expressions that a listener would naturally show, timed to match the rhythm and content of the speech. The approach handles two aspects of motion separately. A coarse stage predicts smooth, slow head motion. A finer stage then adds quick facial micro-expressions on top of that, using a small amount of controlled randomness to avoid the flat, averaged-out appearance that arises when generative models predict movement without any stochastic component. A gating mechanism models the natural delay a listener has before visibly reacting to what they hear, preventing the output from jumping in response to sounds before a human listener plausibly would. The project includes experiments deploying the generated motions onto a physical humanoid robot called Ameca, translating the output coefficients into hardware control values through an inverse kinematics mapping. The repository is currently under review for academic publication. To comply with double-blind review requirements, the authors have withheld pre-trained model weights and disabled git clone access. You can download the source as a ZIP from the GitHub page. Training from scratch requires Python 3.10 and PyTorch 2.0 or later, and data preparation follows the process described in the ViCo Challenge Baseline repository. Training and inference scripts are provided, but the model cannot be run usefully until weights are released after the review process concludes.

Copy-paste prompts

Prompt 1
I want to train REALM from scratch. Walk me through setting up Python 3.10 with PyTorch 2.0, preparing data from the ViCo Challenge Baseline repo, and running the training script.
Prompt 2
Explain REALM's two-stage motion generation: how does the coarse stage differ from the fine stage, and how does the gating mechanism prevent premature reactions?
Prompt 3
How does REALM translate its output motion coefficients into control values for the Ameca humanoid robot using inverse kinematics?
Prompt 4
Once REALM weights are released, how do I run inference to generate listener head motion and facial expressions from a speaker audio file?
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