Analysis updated 2026-05-18
Build a custom physical gauge, like a speedometer or RPM dial, that reacts live to Forza Horizon gameplay.
Wire a real junkyard instrument cluster to display live data streamed from the game.
Decode Forza's numeric vehicle codes into the actual car make, model, and year in your own hardware project.
| ldalvik/forzadataout | ac000/find-flv | acc4github/kdenlive-omnifade | |
|---|---|---|---|
| Stars | 0 | — | 0 |
| Language | C | C | C |
| Last pushed | — | 2013-04-05 | — |
| Maintenance | — | Dormant | — |
| Setup difficulty | hard | moderate | moderate |
| Complexity | 3/5 | 2/5 | 2/5 |
| Audience | vibe coder | developer | general |
Figures from each repo's GitHub metadata at analysis time.
Requires ESP32 hardware and wiring knowledge, no setup instructions given in the README.
ForzaDataOut is a library written for the ESP32, a small and inexpensive microcontroller board, that lets it read live telemetry data streamed out of the racing video games Forza Horizon 4, 5, and 6. Forza has a built in feature called UDP Data Out, which broadcasts information about what is happening in the race over the network in real time, and this library is what lets an ESP32 pick that data up and use it. The data includes things like your car's current speed, engine RPM, and other vehicle details. It also includes a decoder that can translate one of 582 numeric codes into the actual make, model, and year of the car you are driving in game, so your hardware project can know exactly what vehicle is on track without you having to look it up yourself. The README describes two example uses. One is building your own custom gauges, for instance a physical speedometer or RPM dial that reacts live to what is happening in the game. The other is more unusual: taking a real, physical instrument cluster salvaged from a junkyard car and wiring it up to display live data from the game, so the dashboard behaves as if it were sitting in the actual vehicle. The README is short and does not go into installation steps, wiring diagrams, or example code, so anyone picking this up should expect to explore the source files directly to understand exact usage and required hardware connections. Given the small size of the project, it seems best suited to a hobbyist already comfortable soldering and programming an ESP32, rather than someone looking for a fully guided, beginner friendly starting point.
An ESP32 library that receives live telemetry, like speed and engine RPM, from Forza Horizon 4/5/6 so you can build custom gauges or drive a real instrument cluster from the game.
Mainly C. The stack also includes C, ESP32.
The README does not state a license, so terms of use are unclear.
Setup difficulty is rated hard, with roughly 1h+ to a first successful run.
Mainly vibe coder.
This repo across BitVibe Labs
Verify against the repo before relying on details.