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kubraberberoglu988540743/gacha-game-simul-2

Analysis updated 2026-05-18

73Audience · developerComplexity · 2/5LicenseSetup · easy

TLDR

A Node.js command-line tool that simulates millions of gacha game pulls offline, so developers can test drop rates before shipping them to real players.

Mindmap

mindmap
  root((repo))
    What it does
      Gacha pull simulator
      Runs offline
      Millions of pulls
    Tech stack
      Node.js
      npm
      JSON config
    Use cases
      Test drop rates
      Compare rarity setups
      Explain probabilities
    Audience
      Game developers
    Structure
      Random number gen
      Drop rate calc
      Metrics aggregation
    License
      MIT

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Validate new gacha drop rate configurations before pushing a game update.

USE CASE 2

Compare multiple rarity tier setups side by side using simulated pull data.

USE CASE 3

Explain expected gacha probability behavior to a team using real simulation output.

USE CASE 4

Run millions of offline pull simulations without calling any external service.

What is it built with?

Node.jsnpmJSON

How does it compare?

kubraberberoglu988540743/gacha-game-simul-2chojs23/lazyagentesmabakircioglu474573898/revo-uninstaller
Stars737373
LanguageGo
Setup difficultyeasyeasy
Complexity2/52/52/5
Audiencedeveloperdevelopergeneral

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 30min
MIT license: use freely for any purpose, including commercial use, as long as you keep the copyright notice.

In plain English

This is a command-line simulation tool for game developers who build gacha games. In gacha games, players spend currency to receive randomized items, and the probability of getting each item rarity tier directly affects how players feel about the game. This simulator lets developers run millions of hypothetical pull sequences offline to see how drop rates and rarity configurations perform before putting anything in front of real players. The tool is built with Node.js. You install dependencies with npm, point it at a config.json file that specifies the number of simulations, drop rates, rarity tiers, and output format, then run it from the command line. Results are written to an output folder as a JSON file that shows the metrics from the simulated runs. The internal structure separates random number generation, drop rate calculations, metrics aggregation, and output formatting into distinct modules. There is a unit test suite for the core simulation logic, and the README notes that the tool can handle millions of simulation runs depending on available hardware. All data stays local with no external service calls. The project is aimed at use cases like validating new drop configurations before a game update, comparing different rarity setups side by side, or explaining gacha probability behavior to a team. The README is concise and does not go into detail about the statistical methods used. The project is released under the MIT license.

Copy-paste prompts

Prompt 1
Help me write a config.json for this gacha simulator to test a new rarity tier setup.
Prompt 2
Explain how to run this simulator from the command line and read the output JSON.
Prompt 3
Show me how the simulator separates random number generation from drop rate calculation.
Prompt 4
Help me compare two different drop rate configurations using this tool's output metrics.

Frequently asked questions

What is gacha-game-simul-2?

A Node.js command-line tool that simulates millions of gacha game pulls offline, so developers can test drop rates before shipping them to real players.

What license does gacha-game-simul-2 use?

MIT license: use freely for any purpose, including commercial use, as long as you keep the copyright notice.

How hard is gacha-game-simul-2 to set up?

Setup difficulty is rated easy, with roughly 30min to a first successful run.

Who is gacha-game-simul-2 for?

Mainly developer.

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