Analysis updated 2026-07-17 · repo last pushed 2024-08-15
Cache user session data in a web server and evict the least useful entries automatically.
Speed up a database by caching recent query results with SIEVE eviction.
Cache loaded game assets so frequently used ones stay in memory.
Benchmark SIEVE eviction against other caching strategies using the included tests.
| kassane/sieve-cache-cpp | bong-water-water-bong/npu-gpu-cpu | colesbury/node-llvm | |
|---|---|---|---|
| Stars | 3 | 3 | 3 |
| Language | C++ | C++ | C++ |
| Last pushed | 2024-08-15 | — | 2014-08-06 |
| Maintenance | Stale | — | Dormant |
| Setup difficulty | easy | hard | hard |
| Complexity | 2/5 | 5/5 | 4/5 |
| Audience | developer | researcher | developer |
Figures from each repo's GitHub metadata at analysis time.
Header-only, integrates via CMake FetchContent-style download from GitHub.
This project is a small C++ library that gives developers a way to temporarily store and quickly retrieve data using a method called "SIEVE caching." Caching is a common technique where you keep frequently or recently used information close at hand so you don't have to go fetch it from a slower source every time. When a cache gets full, it needs to decide what to throw away, and SIEVE is a specific strategy for making that decision. It's designed to be simple and efficient, often performing better than older, more complicated approaches. The library is "header-only," which means a developer can drop it into their project without dealing with a complex installation process. The README shows that you can integrate it into a C++ project using CMake, a common build tool. You essentially tell CMake to download the library from GitHub, and then you can use it in your code. The project also includes optional benchmarks and tests so developers can verify how it performs and confirm it works correctly. This tool is aimed at C++ developers who are building applications that need fast access to temporary data and who want to try the SIEVE eviction strategy. For example, if you're building a web server, a database, or a game, you might cache things like user session data, recent query results, or loaded assets. When your cache is full, this library would step in and decide which item to remove next, keeping the most relevant data available. The README links to the SIEVE project's website for those who want to understand the algorithm itself. The README doesn't go into detail on the specific mechanics of how the SIEVE algorithm works or what makes it different from other caching strategies under the hood. It also doesn't provide examples of the actual C++ code you'd write to store and retrieve items. What it does make clear is that the project is based on an earlier implementation written in the D programming language, and it provides a link to experiment with the code directly in a browser-based compiler.
A header-only C++ library implementing SIEVE caching, a simple and efficient strategy for deciding what to evict when a cache fills up.
Mainly C++. The stack also includes C++, CMake.
Stale — no commits in 1-2 years (last push 2024-08-15).
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.