Analysis updated 2026-05-18
Try out a game-jam prototype testing timeline-based exploration mechanics.
Study how a small team validates gameplay ideas before full production.
Serve the static files locally to play through five timeline segments.
| jupiterthewarlock/booom-gamejam-test | abhishek-akkal/finova | adan-shahid/ecommerce_website | |
|---|---|---|---|
| Stars | 0 | 0 | 0 |
| Language | JavaScript | JavaScript | JavaScript |
| Setup difficulty | — | easy | moderate |
| Complexity | — | 1/5 | 3/5 |
| Audience | developer | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
This is an early-stage web prototype built for the Booom game jam, used to validate the core mechanics of a game called Shijiexian (视界限, roughly "Field of View Limit" in English). The prototype tests four specific gameplay ideas before committing them to a full production build: timeline exploration (moving back and forth through a game world organised as a timeline), observation-based unlocking (spotting clues to progress), a main-battle slash mechanic, and linear stage progression. It currently includes five main timeline segments, each with two required observation events, one optional echo, and one main battle encounter. Winning a battle rewards the player and opens the next segment. Controls are A/D to move along the timeline, W/S or mouse scroll to zoom in and out, and spacebar to interact during exploration or attack during combat. The project has no dependencies and runs by serving the files with any static web server. The description notes the prototype may later be ported to another engine.
An early web prototype for a game jam that tests four core mechanics: timeline exploration, clue-based unlocking, battle combat, and stage progression.
Mainly JavaScript. The stack also includes JavaScript, HTML.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.