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juliangarnier/anime

68,602JavaScriptAudience · vibe coderComplexity · 2/5ActiveLicenseSetup · easy

TLDR

Lightweight JavaScript library for creating smooth, precise animations on web pages with minimal code, handles timing, easing, sequencing, and staggering effects.

Mindmap

mindmap
  root((anime.js))
    What it does
      Animates HTML elements
      Interpolates values smoothly
      Controls timing and easing
    Features
      Staggering for cascades
      CSS property animation
      SVG and DOM attributes
    Use cases
      Interactive websites
      Landing page effects
      Data visualization
    Tech stack
      JavaScript
      ES modules
      Browser APIs

Things people build with this

USE CASE 1

Build interactive landing pages with smooth element animations and cascading effects.

USE CASE 2

Create UI microinteractions like button hover states, menu transitions, and loading animations.

USE CASE 3

Animate data visualizations with synchronized timing and easing curves.

USE CASE 4

Add polished motion effects to web projects without writing complex animation code.

Tech stack

JavaScriptES modules

Getting it running

Difficulty · easy Time to first run · 5min
Use freely for any purpose, including commercial use, as long as you keep the copyright notice.

In plain English

Anime.js is a lightweight JavaScript animation library that makes it straightforward to add smooth, precise animations to web pages. The problem it addresses is that animating elements on a webpage, moving them, rotating them, fading them in, changing their colors, can be complex and repetitive when done with raw CSS or browser APIs alone, especially when you want precise timing, sequencing, or physics-like easing. Anime.js provides a clean, concise API that handles all of this with very little code. The way it works is you call the animate function, pass in a selector (targeting which HTML elements to animate, such as all elements with the class "square") or a JavaScript object, and then describe the properties you want to change and how. You can animate CSS properties like position, opacity, size, or color; SVG attributes for vector graphics; DOM element attributes; or raw JavaScript object values for use in canvas-based graphics. The library handles interpolation, the process of calculating all the intermediate values between start and end, and runs the animation at smooth frame rates in the browser. You can control duration, delay, easing curves (which affect how the animation accelerates and decelerates), looping, and alternating direction. A particularly useful feature is staggering: applying a slight delay between animating multiple elements in a group, which creates a ripple or cascading effect without requiring manual delay calculations for each element. You would use Anime.js when building interactive websites, product landing pages, UI microinteractions, data visualization animations, or any web project where you want polished motion that goes beyond what plain CSS transitions can easily express. It is installed via npm or imported directly as an ES module in the browser. The library is written in JavaScript.

Copy-paste prompts

Prompt 1
Show me how to use anime.js to animate a group of elements with a staggered delay so they cascade in sequence.
Prompt 2
How do I animate SVG attributes and CSS properties together in anime.js for a coordinated effect?
Prompt 3
Create an anime.js animation that fades in and rotates multiple elements with custom easing curves.
Prompt 4
How can I use anime.js to animate raw JavaScript object values for use in canvas graphics?
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Generated 2026-05-18 · Model: sonnet-4-6 · Verify against the repo before relying on details.