explaingit

juanpe/jppopsequenceanimation

Analysis updated 2026-07-09 · repo last pushed 2016-02-12

29Objective-CAudience · developerComplexity · 2/5DormantSetup · moderate

TLDR

A tool for iOS developers that lets you chain multiple animations together so they play back-to-back automatically, built on top of Facebook's POP animation engine.

Mindmap

mindmap
  root((repo))
    What it does
      Chains animations
      Auto starts next
      Loops or repeats
    Tech stack
      Objective-C
      POP engine
      iOS 7 plus
    Features
      Start from any step
      Callback hooks
      Pause and resume
    Use cases
      Multi-step UI
      Notification banners
      App interfaces
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What do people build with it?

USE CASE 1

Build a notification banner that slides in, pulses, and fades out in sequence.

USE CASE 2

Create multi-step visual responses triggered by a single user action.

USE CASE 3

Play a sound at the exact moment a specific animation in the sequence begins.

USE CASE 4

Run a series of animations in a loop for an indefinite loading indicator.

What is it built with?

Objective-CPOPiOSARC

How does it compare?

juanpe/jppopsequenceanimationnokia-guy123/rwfilemanagertejaspatil-tp/umomobility
Stars292418
LanguageObjective-CObjective-CObjective-C
Last pushed2016-02-12
MaintenanceDormant
Setup difficultymoderatehardmoderate
Complexity2/54/53/5
Audiencedeveloperdeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

Requires the POP animation engine library and an iOS 7 or higher project using ARC.

The explanation does not mention a license, so it is unclear what permissions apply to using this code.

In plain English

JPPopSequenceAnimation is a tool for iOS developers who want to play a series of animations back-to-back, automatically starting the next one as soon as the previous finishes. It's built on top of POP, a popular animation engine originally created by Facebook. On its own, POP lets you animate things like fading or moving a button, but it doesn't have a built-in way to chain multiple animations into an ordered sequence. This project fills that gap. At a high level, you create a list of individual animations, say, a fade-out followed by a fade-in, and hand them to the sequence animation tool. It then takes over, running each step in order and making sure they don't overlap or fire at the same time. You can tell it to run the whole sequence a fixed number of times or loop indefinitely. You can also pick which animation in the list to start from, which could be useful if you want to skip a step or resume mid-sequence. This would appeal to iOS developers building app interfaces where a single user action triggers a multi-step visual response. For example, if tapping a notification banner should make it slide in, pulse, and then gently fade out, this tool manages that whole chain so the developer doesn't have to manually track when each animation ends and trigger the next one. The project also includes callback hooks, meaning developers can get notified at key moments, when the sequence starts, pauses, resumes, stops, or moves to the next animation. This makes it possible to trigger other app logic at just the right time, like playing a sound the moment the second animation begins. It requires iOS 7 or higher and uses ARC (Automatic Reference Counting), which is just a standard iOS memory management feature developers already expect.

Copy-paste prompts

Prompt 1
How do I install and configure JPPopSequenceAnimation in my iOS project to chain a fade-out and fade-in animation?
Prompt 2
Write code using JPPopSequenceAnimation to make a view slide in, pulse, and fade out, with a callback that fires a sound effect when the pulse starts.
Prompt 3
Show me how to loop a sequence of POP animations indefinitely using JPPopSequenceAnimation, and how to stop it on a button tap.
Prompt 4
How can I start a JPPopSequenceAnimation from the second animation in the list instead of the first?

Frequently asked questions

What is jppopsequenceanimation?

A tool for iOS developers that lets you chain multiple animations together so they play back-to-back automatically, built on top of Facebook's POP animation engine.

What language is jppopsequenceanimation written in?

Mainly Objective-C. The stack also includes Objective-C, POP, iOS.

Is jppopsequenceanimation actively maintained?

Dormant — no commits in 2+ years (last push 2016-02-12).

What license does jppopsequenceanimation use?

The explanation does not mention a license, so it is unclear what permissions apply to using this code.

How hard is jppopsequenceanimation to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is jppopsequenceanimation for?

Mainly developer.

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