Upload your old KoGaMa .kgmap files to the Internet Archive so they are publicly preserved before they are lost forever.
Convert a KoGaMa map file into a standard .obj 3D mesh you can open and explore in Blender or any 3D software.
Browse the existing archive of already-preserved KoGaMa maps on the project's GitHub Pages site without running the tool.
Batch-upload a folder or zip of many .kgmap files to the Internet Archive in one go.
Tab-based UI with file picker, no complex configuration documented. Pick upload or convert tab, choose files, and run.
KoGaMa was an online platform where people could build and share 3D game worlds. When the platform shut down, the maps people had created became inaccessible, and this tool was built to help preserve them. kgmexporter does two things. The first is uploading: you can take your saved .kgmap files, either as individual files or packed into a zip, rar, or folder, and send them to the Internet Archive so they are preserved publicly. Maps in an older legacy format are skipped automatically. The second function is conversion: the tool can take a .kgmap file and turn it into the standard .obj mesh format, along with a material file and a texture atlas, which you can open directly in Blender or other 3D software. This lets you view or reuse the geometry from a map outside of KoGaMa. A browseable archive of maps that have already been saved is hosted at the project's GitHub Pages site, so you can see what has been preserved without running the tool yourself. The README is short and the tool is focused on a specific preservation task rather than being a general-purpose converter. It has a simple tab-based interface: pick a tab for uploading or converting, choose your files, and run it. Beyond that, the repository does not document much else about configuration or technical requirements.
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Verify against the repo before relying on details.