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iluwatar/java-design-patterns

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TLDR

A collection of working Java code examples for classic software design patterns, with each pattern explained through runnable, commented code.

Mindmap

mindmap
  root((repo))
    What it does
      Design pattern examples
      Runnable Java code
      Commented tutorials
    Patterns included
      Creational patterns
      Behavioral patterns
      Structural patterns
    How to use
      Browse by name
      Filter by tag
      Study for interviews
    Learning resources
      Code examples
      Companion website
      E-book format

Things people build with this

USE CASE 1

Study design patterns while preparing for software engineering interviews.

USE CASE 2

Look up reference implementations when refactoring a Java codebase.

USE CASE 3

Teach object-oriented programming concepts using real, working code examples.

USE CASE 4

Understand how to structure code to solve common architectural problems.

Tech stack

Java

Getting it running

Difficulty · easy Time to first run · 5min
Use freely for any purpose, including commercial use, as long as you keep the copyright notice.

In plain English

iluwatar/java-design-patterns is a large educational repository that collects working examples of well-known software design patterns, all written in the Java programming language. A design pattern is a reusable, named solution to a problem that comes up over and over again when structuring a program, for example, how to create new objects, how to let parts of the system talk to each other, or how to keep certain pieces independent so they can be changed later. Instead of describing these patterns only in words, the project provides actual Java code for each one so a learner can read, run, and modify the example. The README explains that the patterns are meant to be browsed by name, by tag (such as Performance or Gang of Four), or by category (creational, behavioural, and others). Each example comes with comments and is meant to function as a small programming tutorial on how to implement that specific pattern. The maintainers point readers to a companion website for high-level descriptions and to a wiki for contribution information. The project also publishes its content as an e-book. Someone might use this repo while studying for a software engineering interview, while preparing to refactor a Java codebase that has grown messy, while teaching object-oriented programming, or to look up a respected reference implementation when they cannot remember the structure of a particular pattern. The README emphasises starting from simple principles and only reaching for patterns when the added complexity is genuinely needed. The project is released under the MIT licence.

Copy-paste prompts

Prompt 1
Show me a Java example of the Singleton pattern and explain when to use it.
Prompt 2
I need to refactor my code to use the Observer pattern. Can you walk me through the example from this repo?
Prompt 3
What's the difference between the Factory and Abstract Factory patterns? Show me the Java implementations.
Prompt 4
I'm teaching OOP. Can you help me explain the Strategy pattern using the code examples from this repository?
Prompt 5
Which design patterns from this repo would help me decouple my Java classes?
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