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hourmanufacturer971/cnc_fable5

Analysis updated 2026-05-18

1JavaScriptAudience · developerComplexity · 3/5Setup · easy

TLDR

A browser-based 1990s-style real-time strategy game with two factions, procedural pixel art, synthesized audio, and touch support, requiring no build step to run.

Mindmap

mindmap
  root((Harvest War))
    Gameplay
      Two factions
      Base building
      Resource harvest
    Tech
      HTML Canvas
      Web Audio API
      Speech synthesis
    Controls
      Classic 1995 scheme
      Control groups
      Touch mobile
    Setup
      No build step
      Python HTTP server
      Direct file open
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Code map

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filefunction / class

What do people build with it?

USE CASE 1

Play a complete browser-based RTS game with base-building, resource harvesting, and combat without installing anything.

USE CASE 2

Study how a complete game (graphics, audio, input handling, AI) can be built using only browser APIs with no dependencies.

USE CASE 3

Use the procedural canvas rendering and Web Audio synthesis techniques as a reference for your own browser game project.

What is it built with?

JavaScriptHTML CanvasWeb Audio API

How does it compare?

hourmanufacturer971/cnc_fable5acip/slack-claude-agentalexanderdaly/neurofhe-relay
Stars111
LanguageJavaScriptJavaScriptJavaScript
Setup difficultyeasymoderateeasy
Complexity3/53/52/5
Audiencedeveloperdeveloperresearcher

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

Run any local HTTP server in the project folder, no npm install or build step needed.

No license specified in the README.

In plain English

Harvest War is a browser-based real-time strategy game built in the style of mid-1990s RTS games. You pick one of two factions, build a base, train units, gather resources, and destroy the enemy. Everything in the game, including the pixel art, the unit sounds, and the music, is generated or synthesized in the browser at runtime using standard web technologies. The game uses the HTML canvas element to draw all graphics procedurally when the page loads, so there are no image files to download. Audio is synthesized with the browser's Web Audio API, and the tactical announcer and unit voices use the browser's built-in speech synthesis. The controls follow a classic 1995 RTS scheme: left-click to select and give orders, drag to select a group, Ctrl-click for force-attack, number keys for control groups, and keyboard shortcuts for common actions. The game is also playable on phones and tablets in a mobile browser, with touch controls including tap to select, long-press to band-box, and two-finger gestures for panning and deselecting. Starting the game requires no build step and no installed dependencies. You serve the project folder with any local web server, for example Python's built-in HTTP server, and open the address in a browser. Opening the HTML file directly from the filesystem also works in most browsers. URL parameters are available for testing specific game configurations. The README also documents game mechanics including the resource system, unit types, building tech trees, and superweapons. The project is entirely original and is not affiliated with any commercial game franchise. No license is specified in the README.

Copy-paste prompts

Prompt 1
How does Harvest War generate its pixel art graphics procedurally using the HTML canvas element at load time?
Prompt 2
How is the audio system implemented in Harvest War using the Web Audio API for unit sounds and music?
Prompt 3
What is the resource and tech tree system in Harvest War and how does base-building progression work?

Frequently asked questions

What is cnc_fable5?

A browser-based 1990s-style real-time strategy game with two factions, procedural pixel art, synthesized audio, and touch support, requiring no build step to run.

What language is cnc_fable5 written in?

Mainly JavaScript. The stack also includes JavaScript, HTML Canvas, Web Audio API.

What license does cnc_fable5 use?

No license specified in the README.

How hard is cnc_fable5 to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is cnc_fable5 for?

Mainly developer.

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